
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
147 lines
3.7 KiB
C
147 lines
3.7 KiB
C
/*
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely.
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This file is created by : Nitin Jain (nitin.j4@samsung.com)
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*/
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/* Sample program: Draw a Chess Board by using SDL_CreateSoftwareRenderer API */
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#include <stdlib.h>
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/emscripten.h>
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#endif
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#include "SDL.h"
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Surface *surface;
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int done;
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void
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DrawChessBoard(SDL_Renderer * renderer)
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{
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int row = 0,column = 0,x = 0;
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SDL_Rect rect, darea;
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/* Get the Size of drawing surface */
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SDL_RenderGetViewport(renderer, &darea);
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for( ; row < 8; row++)
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{
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column = row%2;
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x = column;
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for( ; column < 4+(row%2); column++)
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{
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0xFF);
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rect.w = darea.w/8;
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rect.h = darea.h/8;
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rect.x = x * rect.w;
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rect.y = row * rect.h;
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x = x + 2;
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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}
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void
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loop()
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{
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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/* Re-create when window has been resized */
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if ((e.type == SDL_WINDOWEVENT) && (e.window.event == SDL_WINDOWEVENT_SIZE_CHANGED)) {
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SDL_DestroyRenderer(renderer);
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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}
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if (e.type == SDL_QUIT) {
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done = 1;
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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return;
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}
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if ((e.type == SDL_KEYDOWN) && (e.key.keysym.sym == SDLK_ESCAPE)) {
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done = 1;
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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return;
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}
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}
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DrawChessBoard(renderer);
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/* Got everything on rendering surface,
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now Update the drawing image on window screen */
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SDL_UpdateWindowSurface(window);
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}
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int
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main(int argc, char *argv[])
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{
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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/* Initialize SDL */
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if(SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
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return 1;
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}
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/* Create window and renderer for given surface */
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window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_RESIZABLE);
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if(!window)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
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return 1;
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}
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surface = SDL_GetWindowSurface(window);
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renderer = SDL_CreateSoftwareRenderer(surface);
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if(!renderer)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
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return 1;
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}
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/* Clear the rendering surface with the specified color */
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SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
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SDL_RenderClear(renderer);
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/* Draw the Image on rendering surface */
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done = 0;
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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#else
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while (!done) {
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loop();
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}
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#endif
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SDL_Quit();
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return 0;
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}
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