cave-story-solaris/external/SDL2/test/testlock.c
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

128 lines
3.4 KiB
C

/*
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Test the thread and mutex locking functions
Also exercises the system's signal/thread interaction
*/
#include <signal.h>
#include <stdio.h>
#include <stdlib.h> /* for atexit() */
#include "SDL.h"
static SDL_mutex *mutex = NULL;
static SDL_threadID mainthread;
static SDL_Thread *threads[6];
static SDL_atomic_t doterminate;
/*
* SDL_Quit() shouldn't be used with atexit() directly because
* calling conventions may differ...
*/
static void
SDL_Quit_Wrapper(void)
{
SDL_Quit();
}
void
printid(void)
{
SDL_Log("Process %lu: exiting\n", SDL_ThreadID());
}
void
terminate(int sig)
{
signal(SIGINT, terminate);
SDL_AtomicSet(&doterminate, 1);
}
void
closemutex(int sig)
{
SDL_threadID id = SDL_ThreadID();
int i;
SDL_Log("Process %lu: Cleaning up...\n", id == mainthread ? 0 : id);
SDL_AtomicSet(&doterminate, 1);
for (i = 0; i < 6; ++i)
SDL_WaitThread(threads[i], NULL);
SDL_DestroyMutex(mutex);
exit(sig);
}
int SDLCALL
Run(void *data)
{
if (SDL_ThreadID() == mainthread)
signal(SIGTERM, closemutex);
while (!SDL_AtomicGet(&doterminate)) {
SDL_Log("Process %lu ready to work\n", SDL_ThreadID());
if (SDL_LockMutex(mutex) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError());
exit(1);
}
SDL_Log("Process %lu, working!\n", SDL_ThreadID());
SDL_Delay(1 * 1000);
SDL_Log("Process %lu, done!\n", SDL_ThreadID());
if (SDL_UnlockMutex(mutex) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't unlock mutex: %s", SDL_GetError());
exit(1);
}
/* If this sleep isn't done, then threads may starve */
SDL_Delay(10);
}
if (SDL_ThreadID() == mainthread && SDL_AtomicGet(&doterminate)) {
SDL_Log("Process %lu: raising SIGTERM\n", SDL_ThreadID());
raise(SIGTERM);
}
return (0);
}
int
main(int argc, char *argv[])
{
int i;
int maxproc = 6;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(0) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit_Wrapper);
SDL_AtomicSet(&doterminate, 0);
if ((mutex = SDL_CreateMutex()) == NULL) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError());
exit(1);
}
mainthread = SDL_ThreadID();
SDL_Log("Main thread: %lu\n", mainthread);
atexit(printid);
for (i = 0; i < maxproc; ++i) {
char name[64];
SDL_snprintf(name, sizeof (name), "Worker%d", i);
if ((threads[i] = SDL_CreateThread(Run, name, NULL)) == NULL)
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread!\n");
}
signal(SIGINT, terminate);
Run(NULL);
return (0); /* Never reached */
}