
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
51 lines
1.1 KiB
Objective-C
51 lines
1.1 KiB
Objective-C
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#include "testnative.h"
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#ifdef TEST_NATIVE_COCOA
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#include <Cocoa/Cocoa.h>
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static void *CreateWindowCocoa(int w, int h);
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static void DestroyWindowCocoa(void *window);
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NativeWindowFactory CocoaWindowFactory = {
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"cocoa",
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CreateWindowCocoa,
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DestroyWindowCocoa
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};
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static void *CreateWindowCocoa(int w, int h)
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{
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NSAutoreleasePool *pool;
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NSWindow *nswindow;
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NSRect rect;
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unsigned int style;
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pool = [[NSAutoreleasePool alloc] init];
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rect.origin.x = 0;
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rect.origin.y = 0;
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rect.size.width = w;
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rect.size.height = h;
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rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height;
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style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask);
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nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE];
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[nswindow makeKeyAndOrderFront:nil];
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[pool release];
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return nswindow;
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}
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static void DestroyWindowCocoa(void *window)
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{
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSWindow *nswindow = (NSWindow *)window;
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[nswindow close];
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[pool release];
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}
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#endif
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