cave-story-solaris/external/fltk/test/input_choice.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

63 lines
1.5 KiB
C++

//
// "$Id$"
//
// Test program for Fl_Input_Choice
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <stdio.h>
#include <FL/Fl_Button.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Input_Choice.H>
void buttcb(Fl_Widget*,void*data) {
Fl_Input_Choice *in=(Fl_Input_Choice *)data;
static int flag = 1;
flag ^= 1;
if ( flag ) in->activate();
else in->deactivate();
if (in->changed()) {
printf("Callback: changed() is set\n");
in->clear_changed();
}
}
void input_choice_cb(Fl_Widget*,void*data) {
Fl_Input_Choice *in=(Fl_Input_Choice *)data;
fprintf(stderr, "Value='%s'\n", (const char*)in->value());
}
int main(int argc, char **argv) {
Fl_Double_Window win(300, 200);
Fl_Input_Choice in(40,40,100,28,"Test");
in.callback(input_choice_cb, (void*)&in);
in.add("one");
in.add("two");
in.add("three");
in.value(1);
Fl_Button onoff(40,150,200,28,"Activate/Deactivate");
onoff.callback(buttcb, (void*)&in);
win.end();
win.resizable(win);
win.show(argc, argv);
return Fl::run();
}
//
// End of "$Id$".
//