
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
73 lines
2.2 KiB
C++
73 lines
2.2 KiB
C++
//
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// "$Id$"
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//
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// Minimal update test program for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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//
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// This is a test of the minimal update code. The right slider has a
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// label that extends outside it's border, and the minimal update
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// assummes this does not happen. Thus there is *supposed* to be
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// display errors when you move the right-most or any other slider.
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// If you *don't* see these errors, then the minimal update is
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// broken!!!
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//
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// I cannot emphasize how important it is to test this and make sure
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// any changes have not broken the minimal update. These sort of bugs
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// are extremely hard to fix and must be detected right away!
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//
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// The reason it is important to fix this is that otherwise you will
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// swiftly end up with a toolkit that thinks it has to draw the window
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// 20 times each time the display changes. I don't care how fast the
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// machine is, this is an insane waste of resources, and should be
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// stopped!
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//
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#include <stdlib.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/Fl_Slider.H>
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#include <FL/Fl_Box.H>
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#include <FL/Fl_Return_Button.H>
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int main(int argc, char **argv) {
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Fl_Double_Window *window = new Fl_Double_Window(400,320,argv[0]);
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window->resizable(*(new Fl_Box(FL_ENGRAVED_FRAME,10,10,300,300,
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"MINIMUM UPDATE TEST\n"
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"\n"
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"The slider on the right purposely\n"
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"draws outside it's boundaries.\n"
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"Moving it should leave old copies\n"
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"of the label. These copies should\n"
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"*not* be erased by any actions\n"
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"other than hiding and showing\n"
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"of that portion of the window\n"
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"or changing the button that\n"
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"intesects them.")));
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Fl_Slider *s;
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s = new Fl_Slider(320,10,20,300,"Too_Big_Label");
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s->align(0);
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new Fl_Button(20,270,100,30,"Button");
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new Fl_Return_Button(200,270,100,30,"Button");
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window->show(argc, argv);
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return Fl::run();
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}
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//
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// End of "$Id$".
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//
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