cave-story-solaris/external/fltk/test/threads.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

81 lines
2.3 KiB
C

//
// "$Id$"
//
// Simple threading API for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Inline classes to provide portable support for threads and mutexes.
//
// FLTK does not use this (it has an internal mutex implementation
// that is used if Fl::lock() is called). This header file's only
// purpose is so we can write portable demo programs. It may be useful
// or an inspiration to people who want to try writing multithreaded
// programs themselves.
//
// FLTK has no multithreaded support unless the main thread calls Fl::lock().
// This main thread is the only thread allowed to call Fl::run() or Fl::wait().
// From then on FLTK will be locked except when the main thread is actually
// waiting for events from the user. Other threads must call Fl::lock() and
// Fl::unlock() to surround calls to FLTK (such as to change widgets or
// redraw them).
#ifndef Threads_H
# define Threads_H
# ifdef HAVE_PTHREAD_H
// Use POSIX threading...
# include <pthread.h>
typedef pthread_t Fl_Thread;
extern "C" {
typedef void *(Fl_Thread_Func)(void *);
}
static int fl_create_thread(Fl_Thread& t, Fl_Thread_Func* f, void* p) {
return pthread_create((pthread_t*)&t, 0, f, p);
}
# elif defined(WIN32) && !defined(__WATCOMC__) // Use Windows threading...
# include <windows.h>
# include <process.h>
typedef unsigned long Fl_Thread;
extern "C" {
typedef void *(__cdecl Fl_Thread_Func)(void *);
}
static int fl_create_thread(Fl_Thread& t, Fl_Thread_Func* f, void* p) {
return t = (Fl_Thread)_beginthread((void( __cdecl * )( void * ))f, 0, p);
}
# elif defined(__WATCOMC__)
# include <process.h>
typedef unsigned long Fl_Thread;
extern "C" {
typedef void *(__cdecl Fl_Thread_Func)(void *);
}
static int fl_create_thread(Fl_Thread& t, Fl_Thread_Func* f, void* p) {
return t = (Fl_Thread)_beginthread((void(* )( void * ))f, 32000, p);
}
# endif // !HAVE_PTHREAD_H
#endif // !Threads_h
//
// End of "$Id$".
//