cave-story-solaris/external/fltk/test/twowin.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

60 lines
1.3 KiB
C++

//
// "$Id$"
//
// Cross-window focus test program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2015 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Input.H>
static Fl_Input *b1, *b2;
static void cb1(Fl_Widget *, void *) {
b2->take_focus();
}
static void cb2(Fl_Widget *, void *) {
b1->take_focus();
}
int main(int argc, char **argv) {
Fl_Double_Window *win1 = new Fl_Double_Window(200, 200);
Fl_Button *bb1 = new Fl_Button(10, 10, 100, 100, "b1");
bb1->callback(cb1);
b1 = new Fl_Input(10, 150, 100, 25);
win1->label("win1");
win1->end();
Fl_Double_Window *win2 = new Fl_Double_Window(200, 200);
Fl_Button *bb2 = new Fl_Button(10, 10, 100, 100, "b2");
bb2->callback(cb2);
b2 = new Fl_Input(10, 150, 100, 25);
win2->label("win2");
win2->end();
win1->position(200, 200);
win2->position(400, 200);
win1->show(argc,argv);
win2->show();
return Fl::run();
}
//
// End of "$Id$".
//