cave-story-solaris/external/fltk/test/unittest_points.cxx
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

60 lines
1.8 KiB
C++

//
// "$Id$:
//
// Unit tests for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl_Box.H>
#include <FL/fl_draw.H>
//
//------- test the point drawing capabilities of this implementation ----------
//
class PointTest : public Fl_Box {
public:
static Fl_Widget *create() {
return new PointTest(TESTAREA_X, TESTAREA_Y, TESTAREA_W, TESTAREA_H);
}
PointTest(int x, int y, int w, int h) : Fl_Box(x, y, w, h) {
label("testing the fl_point call\n"
"You should see four pixels each in black, red, green and blue. "
"Make sure that pixels are not anti-aliased (blurred across multiple pixels)!");
align(FL_ALIGN_INSIDE|FL_ALIGN_BOTTOM|FL_ALIGN_LEFT|FL_ALIGN_WRAP);
box(FL_BORDER_BOX);
}
void draw() {
Fl_Box::draw();
int a = x()+10, b = y()+10;
fl_color(FL_WHITE); fl_rectf(a, b, 90, 90);
fl_color(FL_BLACK); fl_rect(a, b, 90, 90);
fl_point(a+10, b+10); fl_point(a+20, b+20);
fl_point(a+10, b+20); fl_point(a+20, b+10);
fl_color(FL_RED); a = x()+70;
fl_point(a+10, b+10); fl_point(a+20, b+20);
fl_point(a+10, b+20); fl_point(a+20, b+10);
fl_color(FL_GREEN); a = x()+10; b = y()+70;
fl_point(a+10, b+10); fl_point(a+20, b+20);
fl_point(a+10, b+20); fl_point(a+20, b+10);
fl_color(FL_BLUE); a = x()+70;
fl_point(a+10, b+10); fl_point(a+20, b+20);
fl_point(a+10, b+20); fl_point(a+20, b+10);
}
};
UnitTest points("drawing points", PointTest::create);
//
// End of "$Id$"
//