cave-story-solaris/src/Backends/Platform/SDL2.cpp
2020-03-31 16:32:50 +01:00

264 lines
4.3 KiB
C++

#include "../Platform.h"
#include "SDL.h"
#include "../Rendering.h"
#include "../../WindowsWrapper.h"
#include "../../KeyControl.h"
#include "../../Main.h"
#include "../../Organya.h"
#include "../../Profile.h"
BOOL bActive = TRUE;
void PlatformBackend_Init(void)
{
SDL_Init(SDL_INIT_EVENTS);
#ifdef _WIN32 // On Windows, we use native icons instead (so we can give the taskbar and window separate icons, like the original EXE does)
SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON, "101");
SDL_SetHint(SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL, "102");
#endif
SDL_InitSubSystem(SDL_INIT_VIDEO);
}
void PlatformBackend_GetBasePath(char *string_buffer)
{
char *base_path = SDL_GetBasePath();
size_t base_path_length = strlen(base_path);
base_path[base_path_length - 1] = '\0';
strcpy(string_buffer, base_path);
SDL_free(base_path);
}
BOOL PlatformBackend_SystemTask(void)
{
while (SDL_PollEvent(NULL) || !bActive)
{
SDL_Event event;
if (!SDL_WaitEvent(&event))
return FALSE;
switch (event.type)
{
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey |= KEY_ESCAPE;
break;
case SDLK_w:
gKey |= KEY_MAP;
break;
case SDLK_LEFT:
gKey |= KEY_LEFT;
break;
case SDLK_RIGHT:
gKey |= KEY_RIGHT;
break;
case SDLK_UP:
gKey |= KEY_UP;
break;
case SDLK_DOWN:
gKey |= KEY_DOWN;
break;
case SDLK_x:
gKey |= KEY_X;
break;
case SDLK_z:
gKey |= KEY_Z;
break;
case SDLK_s:
gKey |= KEY_ARMS;
break;
case SDLK_a:
gKey |= KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey |= KEY_SHIFT;
break;
case SDLK_F1:
gKey |= KEY_F1;
break;
case SDLK_F2:
gKey |= KEY_F2;
break;
case SDLK_q:
gKey |= KEY_ITEM;
break;
case SDLK_COMMA:
gKey |= KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey |= KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey |= KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey |= KEY_L;
break;
case SDLK_PLUS:
gKey |= KEY_PLUS;
break;
case SDLK_F5:
gbUseJoystick = FALSE;
break;
}
break;
case SDL_KEYUP:
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
gKey &= ~KEY_ESCAPE;
break;
case SDLK_w:
gKey &= ~KEY_MAP;
break;
case SDLK_LEFT:
gKey &= ~KEY_LEFT;
break;
case SDLK_RIGHT:
gKey &= ~KEY_RIGHT;
break;
case SDLK_UP:
gKey &= ~KEY_UP;
break;
case SDLK_DOWN:
gKey &= ~KEY_DOWN;
break;
case SDLK_x:
gKey &= ~KEY_X;
break;
case SDLK_z:
gKey &= ~KEY_Z;
break;
case SDLK_s:
gKey &= ~KEY_ARMS;
break;
case SDLK_a:
gKey &= ~KEY_ARMSREV;
break;
case SDLK_LSHIFT:
case SDLK_RSHIFT:
gKey &= ~KEY_SHIFT;
break;
case SDLK_F1:
gKey &= ~KEY_F1;
break;
case SDLK_F2:
gKey &= ~KEY_F2;
break;
case SDLK_q:
gKey &= ~KEY_ITEM;
break;
case SDLK_COMMA:
gKey &= ~KEY_ALT_LEFT;
break;
case SDLK_PERIOD:
gKey &= ~KEY_ALT_DOWN;
break;
case SDLK_SLASH:
gKey &= ~KEY_ALT_RIGHT;
break;
case SDLK_l:
gKey &= ~KEY_L;
break;
case SDLK_PLUS:
gKey &= ~KEY_PLUS;
break;
}
break;
case SDL_DROPFILE:
LoadProfile(event.drop.file);
SDL_free(event.drop.file);
break;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_FOCUS_LOST:
InactiveWindow();
break;
case SDL_WINDOWEVENT_FOCUS_GAINED:
ActiveWindow();
break;
case SDL_WINDOWEVENT_RESIZED:
case SDL_WINDOWEVENT_SIZE_CHANGED:
Backend_HandleWindowResize();
break;
}
break;
case SDL_QUIT:
StopOrganyaMusic();
return FALSE;
case SDL_RENDER_TARGETS_RESET:
Backend_HandleRenderTargetLoss();
break;
}
}
return TRUE;
}
void PlatformBackend_ShowMessageBox(const char *title, const char *message)
{
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, NULL);
}
unsigned long PlatformBackend_GetTicks(void)
{
return SDL_GetTicks();
}