cave-story-solaris/src/TextScr.h
2020-01-07 04:46:58 +00:00

66 lines
1.1 KiB
C

#pragma once
#include "WindowsWrapper.h"
typedef struct TEXT_SCRIPT
{
// Path (reload when exit teleporter menu/inventory)
char path[MAX_PATH];
// Script buffer
long size;
char *data;
// Mode (ex. NOD, WAI)
signed char mode;
// Flags
signed char flags;
// Current positions (read position in buffer, x position in line)
int p_read;
int p_write;
// Current line to write to
int line;
// Line y positions
int ypos_line[4];
// Event stuff
int wait;
int wait_next;
int next_event;
// Yes/no selected
signed char select;
// Current face
int face;
int face_x;
// Current item
int item;
int item_y;
// Text rect
RECT rcText;
// ..?
int offsetY;
// NOD cursor blink
unsigned char wait_beam;
} TEXT_SCRIPT;
BOOL InitTextScript2(void);
void EndTextScript(void);
void EncryptionBinaryData2(unsigned char *pData, long size);
BOOL LoadTextScript2(const char *name);
BOOL LoadTextScript_Stage(const char *name);
void GetTextScriptPath(char *path);
BOOL StartTextScript(int no);
void StopTextScript(void);
void PutTextScript(void);
int TextScriptProc(void);
void RestoreTextScript(void);