
Goes toward #74 A few core functions like Flip_SystemTask and GetTrg have a different number of parameters to the original version of the game, so they cause the ASM to generate differently.
32 lines
329 B
C
32 lines
329 B
C
#pragma once
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int rep_rand();
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void rep_srand(unsigned int seed);
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typedef int BOOL;
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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struct RECT
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{
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union
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{
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int left;
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int front;
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};
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int top;
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union
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{
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int right;
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int back;
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};
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int bottom;
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};
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bool SystemTask();
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