cave-story-solaris/src/Map.cpp
Clownacy 676ee004fe Removed the dependency on stdint.h
This doesn't exist in MSVC2003, and nothing in the Linux port's debug
symbols indicate Pixel used it.
2019-05-13 15:18:33 +01:00

306 lines
5.7 KiB
C++

#include "Map.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "File.h"
#include "NpChar.h"
#include "Tags.h"
#define PXM_BUFFER_SIZE 0x4B000
MAP_DATA gMap;
static const char *code_pxma = "PXM";
BOOL InitMapData2()
{
gMap.data = (unsigned char*)malloc(PXM_BUFFER_SIZE);
return TRUE;
}
BOOL LoadMapData2(const char *path_map)
{
unsigned char dum;
// Get path
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_map);
// Open file
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
// Make sure file begins with "PXM"
char check[3];
fread(check, 1, 3, fp);
if (memcmp(check, code_pxma, 3))
{
fclose(fp);
return FALSE;
}
else
{
fread(&dum, 1, 1, fp);
// Get width and height
#ifdef NONPORTABLE
// This fails on big-endian hardware, and platforms where short is not two bytes long.
fread(&gMap.width, 2, 1, fp);
fread(&gMap.length, 2, 1, fp);
#else
gMap.width = File_ReadLE16(fp);
gMap.length = File_ReadLE16(fp);
#endif
if (gMap.data == NULL)
{
fclose(fp);
return FALSE;
}
else
{
// Read tile data
fread(gMap.data, 1, gMap.length * gMap.width, fp);
fclose(fp);
return TRUE;
}
}
return FALSE;
}
BOOL LoadAttributeData(const char *path_atrb)
{
// Open file
char path[PATH_LENGTH];
sprintf(path, "%s/%s", gDataPath, path_atrb);
FILE *fp = fopen(path, "rb");
if (fp == NULL)
return FALSE;
// Read data
fread(gMap.atrb, 1, 0x100, fp);
fclose(fp);
return TRUE;
}
void EndMapData()
{
free(gMap.data);
}
void ReleasePartsImage()
{
ReleaseSurface(SURFACE_ID_LEVEL_TILESET);
}
void GetMapData(unsigned char **data, short *mw, short *ml)
{
if (data)
*data = gMap.data;
if (mw)
*mw = gMap.width;
if (ml)
*ml = gMap.length;
}
unsigned char GetAttribute(int x, int y)
{
if (x < 0 || y < 0 || x >= gMap.width || y >= gMap.length)
return 0;
const size_t a = *(gMap.data + x + gMap.width * y);
return gMap.atrb[a];
}
void DeleteMapParts(int x, int y)
{
*(gMap.data + x + gMap.width * y) = 0;
}
void ShiftMapParts(int x, int y)
{
*(gMap.data + x + gMap.width * y) -= 1;
}
BOOL ChangeMapParts(int x, int y, unsigned char no)
{
if (*(gMap.data + x + gMap.width * y) == no)
return FALSE;
*(gMap.data + x + gMap.width * y) = no;
for (int i = 0; i < 3; i++)
SetNpChar(4, x * 0x200 * 0x10, y * 0x200 * 0x10, 0, 0, 0, 0, 0);
return TRUE;
}
void PutStage_Back(int fx, int fy)
{
int num_y;
int put_x;
int put_y;
int i;
int j;
int offset;
int atrb;
RECT rect;
int num_x;
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) / 0x10) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) / 0x10) + 1;
put_x = (fx / 0x200 + 8) / 0x10;
put_y = (fy / 0x200 + 8) / 0x10;
for (j = put_y; j < put_y + num_y; j++)
{
for (i = put_x; i < put_x + num_x; i++)
{
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);
if (atrb >= 0x20)
continue;
// Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10);
rect.top = 16 * (gMap.data[offset] / 0x10);
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
PutBitmap3(&grcGame, 0x10 * i - 8 - fx / 0x200, 0x10 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
}
}
}
void PutStage_Front(int fx, int fy)
{
RECT rcSnack = {256, 48, 272, 64};
int num_y;
int put_x;
int put_y;
int j;
int i;
int offset;
int atrb;
RECT rect;
int num_x;
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16;
for (j = put_y; j < put_y + num_y; j++)
{
for (i = put_x; i < put_x + num_x; i++)
{
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);
if (atrb < 0x40 || atrb >= 0x80)
continue;
// Draw tile
rect.left = 16 * (gMap.data[offset] % 0x10);
rect.top = 16 * (gMap.data[offset] / 0x10);
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_LEVEL_TILESET);
if (atrb == 0x43)
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rcSnack, SURFACE_ID_NPC_SYM);
}
}
}
void PutMapDataVector(int fx, int fy)
{
int num_y;
int put_x;
int put_y;
int i;
int j;
int offset;
int atrb;
RECT rect;
int num_x;
// Animate the wind
static unsigned char count = 0;
count += 2;
// Get range to draw
num_x = ((WINDOW_WIDTH + 0xF) >> 4) + 1;
num_y = ((WINDOW_HEIGHT + 0xF) >> 4) + 1;
put_x = (fx / 0x200 + 8) / 16;
put_y = (fy / 0x200 + 8) / 16;
for (j = put_y; j < put_y + num_y; j++)
{
for (i = put_x; i < put_x + num_x; i++)
{
// Get attribute
offset = i + j * gMap.width;
atrb = GetAttribute(i, j);
if (atrb != 0x80
&& atrb != 0x81
&& atrb != 0x82
&& atrb != 0x83
&& atrb != 0xA0
&& atrb != 0xA1
&& atrb != 0xA2
&& atrb != 0xA3)
continue;
switch (atrb)
{
case 128:
case 160:
rect.left = 224 + (count % 0x10);
rect.right = rect.left + 16;
rect.top = 48;
rect.bottom = rect.top + 16;
break;
case 129:
case 161:
rect.left = 224;
rect.right = rect.left + 16;
rect.top = 48 + (count % 0x10);
rect.bottom = rect.top + 16;
break;
case 130:
case 162:
rect.left = 240 - (count % 0x10);
rect.right = rect.left + 16;
rect.top = 48;
rect.bottom = rect.top + 16;
break;
case 131:
case 163:
rect.left = 224;
rect.right = rect.left + 16;
rect.top = 64 - (count % 0x10);
rect.bottom = rect.top + 16;
break;
}
PutBitmap3(&grcGame, 16 * i - 8 - fx / 0x200, 16 * j - 8 - fy / 0x200, &rect, SURFACE_ID_CARET);
}
}
}