
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
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1.1 KiB
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40 lines
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To compile and install SDL:
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1. Windows with Visual Studio:
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* Read VisualC.html
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Windows with gcc, either native or cross-compiling:
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* Read the FAQ at https://wiki.libsdl.org/moin.fcg/FAQWindows
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* Run './configure; make; make install'
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Mac OS X with Xcode:
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* Read docs/README-macosx.md
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Mac OS X from the command line:
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* Run './configure; make; make install'
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Linux and other UNIX systems:
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* Run './configure; make; make install'
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Android:
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* Read docs/README-android.md
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iOS:
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* Read docs/README-ios.md
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Using Cmake:
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* Read docs/README-cmake.md
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2. Look at the example programs in ./test, and check out the online
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documentation at https://wiki.libsdl.org/
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3. Join the SDL developer mailing list by sending E-mail to
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sdl-request@libsdl.org
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and put "subscribe" in the subject of the message.
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Or alternatively you can use the web interface:
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https://www.libsdl.org/mailing-list.php
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That's it!
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Sam Lantinga <slouken@libsdl.org>
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