cave-story-solaris/external/SDL2/include/SDL_test_common.h
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

188 lines
4.8 KiB
C

/*
Simple DirectMedia Layer
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_test_common.h
*
* Include file for SDL test framework.
*
* This code is a part of the SDL2_test library, not the main SDL library.
*/
/* Ported from original test\common.h file. */
#ifndef SDL_test_common_h_
#define SDL_test_common_h_
#include "SDL.h"
#if defined(__PSP__)
#define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272
#else
#define DEFAULT_WINDOW_WIDTH 640
#define DEFAULT_WINDOW_HEIGHT 480
#endif
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
/* SDL init flags */
char **argv;
Uint32 flags;
Uint32 verbose;
/* Video info */
const char *videodriver;
int display;
const char *window_title;
const char *window_icon;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int window_minW;
int window_minH;
int window_maxW;
int window_maxH;
int logical_w;
int logical_h;
float scale;
int depth;
int refresh_rate;
int num_windows;
SDL_Window **windows;
/* Renderer info */
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
SDL_Texture **targets;
/* Audio info */
const char *audiodriver;
SDL_AudioSpec audiospec;
/* GL settings */
int gl_red_size;
int gl_green_size;
int gl_blue_size;
int gl_alpha_size;
int gl_buffer_size;
int gl_depth_size;
int gl_stencil_size;
int gl_double_buffer;
int gl_accum_red_size;
int gl_accum_green_size;
int gl_accum_blue_size;
int gl_accum_alpha_size;
int gl_stereo;
int gl_multisamplebuffers;
int gl_multisamplesamples;
int gl_retained_backing;
int gl_accelerated;
int gl_major_version;
int gl_minor_version;
int gl_debug;
int gl_profile_mask;
} SDLTest_CommonState;
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* Function prototypes */
/**
* \brief Parse command line parameters and create common state.
*
* \param argv Array of command line parameters
* \param flags Flags indicating which subsystem to initialize (i.e. SDL_INIT_VIDEO | SDL_INIT_AUDIO)
*
* \returns Returns a newly allocated common state object.
*/
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
/**
* \brief Process one common argument.
*
* \param state The common state describing the test window to create.
* \param index The index of the argument to process in argv[].
*
* \returns The number of arguments processed (i.e. 1 for --fullscreen, 2 for --video [videodriver], or -1 on error.
*/
int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
/**
* \brief Returns common usage information
*
* \param state The common state describing the test window to create.
*
* \returns String with usage information
*/
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
/**
* \brief Open test window.
*
* \param state The common state describing the test window to create.
*
* \returns True if initialization succeeded, false otherwise
*/
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
/**
* \brief Common event handler for test windows.
*
* \param state The common state used to create test window.
* \param event The event to handle.
* \param done Flag indicating we are done.
*
*/
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
/**
* \brief Close test window.
*
* \param state The common state used to create test window.
*
*/
void SDLTest_CommonQuit(SDLTest_CommonState * state);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* SDL_test_common_h_ */
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