cave-story-solaris/external/SDL2/test/relative_mode.markdown
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

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Markdown

Relative mode testing
=====================
See test program at the bottom of this file.
Initial tests:
- When in relative mode, the mouse shouldn't be moveable outside of the window.
- When the cursor is outside the window when relative mode is enabled, mouse
clicks should not go to whatever app was under the cursor previously.
- When alt/cmd-tabbing between a relative mode app and another app, clicks when
in the relative mode app should also not go to whatever app was under the
cursor previously.
Code
====
#include <SDL.h>
int PollEvents()
{
SDL_Event event;
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT:
return 1;
default:
break;
}
}
return 0;
}
int main(int argc, char *argv[])
{
SDL_Window *win;
SDL_Init(SDL_INIT_VIDEO);
win = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, 0);
SDL_SetRelativeMouseMode(SDL_TRUE);
while (1)
{
if (PollEvents())
break;
}
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}