cave-story-solaris/external/SDL2/test/testmessage.c
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

193 lines
5.8 KiB
C

/*
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
/* Simple test of the SDL MessageBox API */
#include <stdio.h>
#include <stdlib.h>
#include "SDL.h"
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
SDL_Quit();
exit(rc);
}
static int SDLCALL
button_messagebox(void *eventNumber)
{
const SDL_MessageBoxButtonData buttons[] = {
{
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT,
0,
"OK"
},{
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT,
1,
"Cancel"
},
};
SDL_MessageBoxData data = {
SDL_MESSAGEBOX_INFORMATION,
NULL, /* no parent window */
"Custom MessageBox",
"This is a custom messagebox",
2,
NULL,/* buttons */
NULL /* Default color scheme */
};
int button = -1;
int success = 0;
data.buttons = buttons;
if (eventNumber) {
data.message = "This is a custom messagebox from a background thread.";
}
success = SDL_ShowMessageBox(&data, &button);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
if (eventNumber) {
SDL_UserEvent event;
event.type = (intptr_t)eventNumber;
SDL_PushEvent((SDL_Event*)&event);
return 1;
} else {
quit(2);
}
}
SDL_Log("Pressed button: %d, %s\n", button, button == -1 ? "[closed]" : button == 1 ? "Cancel" : "OK");
if (eventNumber) {
SDL_UserEvent event;
event.type = (intptr_t)eventNumber;
SDL_PushEvent((SDL_Event*)&event);
}
return 0;
}
int
main(int argc, char *argv[])
{
int success;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Simple MessageBox",
"This is a simple error MessageBox",
NULL);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Simple MessageBox",
"This is a simple MessageBox with a newline:\r\nHello world!",
NULL);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
/* Google says this is Traditional Chinese for "beef with broccoli" */
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"UTF-8 Simple MessageBox",
"Unicode text: '牛肉西蘭花' ...",
NULL);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
/* Google says this is Traditional Chinese for "beef with broccoli" */
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"UTF-8 Simple MessageBox",
"Unicode text and newline:\r\n'牛肉西蘭花'\n'牛肉西蘭花'",
NULL);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
/* Google says this is Traditional Chinese for "beef with broccoli" */
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"牛肉西蘭花",
"Unicode text in the title.",
NULL);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
button_messagebox(NULL);
/* Test showing a message box from a background thread.
On Mac OS X, the video subsystem needs to be initialized for this
to work, since the message box events are dispatched by the Cocoa
subsystem on the main thread.
*/
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
return (1);
}
{
int status = 0;
SDL_Event event;
intptr_t eventNumber = SDL_RegisterEvents(1);
SDL_Thread* thread = SDL_CreateThread(&button_messagebox, "MessageBox", (void*)eventNumber);
while (SDL_WaitEvent(&event))
{
if (event.type == eventNumber) {
break;
}
}
SDL_WaitThread(thread, &status);
SDL_Log("Message box thread return %i\n", status);
}
/* Test showing a message box with a parent window */
{
SDL_Event event;
SDL_Window *window = SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, 0);
success = SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR,
"Simple MessageBox",
"This is a simple error MessageBox with a parent window",
window);
if (success == -1) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
while (SDL_WaitEvent(&event))
{
if (event.type == SDL_QUIT || event.type == SDL_KEYUP) {
break;
}
}
}
SDL_Quit();
return (0);
}