255 lines
5.6 KiB
CMake
255 lines
5.6 KiB
CMake
cmake_minimum_required(VERSION 3.12)
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#############
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# Constants #
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#############
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set(ASSETS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/assets")
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###########
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# Options #
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###########
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option(JAPANESE "Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)" OFF)
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option(FIX_BUGS "Fix various bugs in the game" OFF)
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option(DEBUG_SAVE "Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window" OFF)
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option(LTO "Enable link-time optimisation" OFF)
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option(MSVC_LINK_STATIC_RUNTIME "Link the static MSVC runtime library" OFF)
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#########
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# Setup #
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#########
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project(CSE2 LANGUAGES C CXX)
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add_executable(CSE2 WIN32
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"${ASSETS_DIRECTORY}/resources/CSE2.rc"
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"src/ArmsItem.cpp"
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"src/ArmsItem.h"
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"src/Back.cpp"
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"src/Back.h"
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"src/Boss.cpp"
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"src/Boss.h"
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"src/BossAlmo1.cpp"
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"src/BossAlmo1.h"
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"src/BossAlmo2.cpp"
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"src/BossAlmo2.h"
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"src/BossBallos.cpp"
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"src/BossBallos.h"
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"src/BossFrog.cpp"
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"src/BossFrog.h"
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"src/BossIronH.cpp"
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"src/BossIronH.h"
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"src/BossLife.cpp"
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"src/BossLife.h"
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"src/BossOhm.cpp"
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"src/BossOhm.h"
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"src/BossPress.cpp"
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"src/BossPress.h"
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"src/BossTwinD.cpp"
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"src/BossTwinD.h"
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"src/BossX.cpp"
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"src/BossX.h"
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"src/BulHit.cpp"
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"src/BulHit.h"
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"src/Bullet.cpp"
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"src/Bullet.h"
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"src/Caret.cpp"
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"src/Caret.h"
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"src/CommonDefines.h"
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"src/Config.cpp"
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"src/Config.h"
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"src/Dialog.cpp"
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"src/Dialog.h"
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"src/Draw.cpp"
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"src/Draw.h"
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"src/Ending.cpp"
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"src/Ending.h"
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"src/Escape.cpp"
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"src/Escape.h"
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"src/Fade.cpp"
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"src/Fade.h"
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"src/Flags.cpp"
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"src/Flags.h"
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"src/Flash.cpp"
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"src/Flash.h"
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"src/Frame.cpp"
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"src/Frame.h"
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"src/Game.cpp"
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"src/Game.h"
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"src/Generic.cpp"
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"src/Generic.h"
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"src/GenericLoad.cpp"
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"src/GenericLoad.h"
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"src/Input.cpp"
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"src/Input.h"
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"src/KeyControl.cpp"
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"src/KeyControl.h"
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"src/Main.cpp"
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"src/Main.h"
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"src/Map.cpp"
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"src/Map.h"
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"src/MapName.cpp"
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"src/MapName.h"
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"src/MiniMap.cpp"
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"src/MiniMap.h"
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"src/MyChar.cpp"
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"src/MyChar.h"
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"src/MycHit.cpp"
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"src/MycHit.h"
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"src/MycParam.cpp"
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"src/MycParam.h"
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"src/NpcAct.h"
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"src/NpcAct000.cpp"
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"src/NpcAct020.cpp"
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"src/NpcAct040.cpp"
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"src/NpcAct060.cpp"
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"src/NpcAct080.cpp"
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"src/NpcAct100.cpp"
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"src/NpcAct120.cpp"
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"src/NpcAct140.cpp"
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"src/NpcAct160.cpp"
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"src/NpcAct180.cpp"
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"src/NpcAct200.cpp"
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"src/NpcAct220.cpp"
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"src/NpcAct240.cpp"
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"src/NpcAct260.cpp"
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"src/NpcAct280.cpp"
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"src/NpcAct300.cpp"
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"src/NpcAct320.cpp"
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"src/NpcAct340.cpp"
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"src/NpChar.cpp"
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"src/NpChar.h"
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"src/NpcHit.cpp"
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"src/NpcHit.h"
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"src/NpcTbl.cpp"
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"src/NpcTbl.h"
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"src/Organya.cpp"
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"src/Organya.h"
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"src/PixTone.cpp"
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"src/PixTone.h"
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"src/Profile.cpp"
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"src/Profile.h"
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"src/SelStage.cpp"
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"src/SelStage.h"
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"src/Shoot.cpp"
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"src/Shoot.h"
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"src/Sound.cpp"
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"src/Sound.h"
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"src/Stage.cpp"
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"src/Stage.h"
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"src/Star.cpp"
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"src/Star.h"
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"src/TextScr.cpp"
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"src/TextScr.h"
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"src/Triangle.cpp"
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"src/Triangle.h"
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"src/ValueView.cpp"
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"src/ValueView.h"
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"src/WindowsWrapper.h"
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)
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###################
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# Option handling #
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###################
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if(JAPANESE)
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_japanese")
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target_compile_definitions(CSE2 PRIVATE JAPANESE)
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else()
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set(BUILD_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/game_english")
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endif()
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if(FIX_BUGS)
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target_compile_definitions(CSE2 PRIVATE FIX_BUGS)
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endif()
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if(DEBUG_SAVE)
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target_compile_definitions(CSE2 PRIVATE DEBUG_SAVE)
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endif()
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if(LTO)
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include(CheckIPOSupported)
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check_ipo_supported(RESULT result)
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if(result)
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set_target_properties(CSE2 PROPERTIES INTERPROCEDURAL_OPTIMIZATION TRUE)
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endif()
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endif()
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# This is messy as hell, and has been replaced by CMAKE_MSVC_RUNTIME_LIBRARY,
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# but that's a very recent CMake addition, so we're still doing it this way for now
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if(MSVC AND MSVC_LINK_STATIC_RUNTIME)
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# Statically-link the CRT (vcpkg static libs do this)
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foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO)
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if(${flag_var} MATCHES "/MD")
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string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
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endif()
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endforeach()
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endif()
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##########
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# Tweaks #
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##########
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# Make some tweaks if we're using MSVC
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if(MSVC)
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# Disable warnings that normally fire up on MSVC when using "unsafe" functions instead of using MSVC's "safe" _s functions
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target_compile_definitions(CSE2 PRIVATE _CRT_SECURE_NO_WARNINGS)
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# Make it so source files are recognized as UTF-8 by MSVC
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target_compile_options(CSE2 PRIVATE "/utf-8")
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endif()
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##################
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# Misc. settings #
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##################
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# Force strict C90
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set_target_properties(CSE2 PROPERTIES
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C_STANDARD 90
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C_STANDARD_REQUIRED ON
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C_EXTENSIONS OFF
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)
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# Force strict C++98
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set_target_properties(CSE2 PROPERTIES
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CXX_STANDARD 98
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CXX_STANDARD_REQUIRED ON
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CXX_EXTENSIONS OFF
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)
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# Name debug builds "CSE2_debug", to distinguish them
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set_target_properties(CSE2 PROPERTIES DEBUG_OUTPUT_NAME "CSE2_debug")
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# Send executable to the build_en/build_jp directory
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set_target_properties(CSE2 PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BUILD_DIRECTORY}
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RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BUILD_DIRECTORY}
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)
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################
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# Dependencies #
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################
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# Link libraries
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target_link_libraries(CSE2 PRIVATE ddraw dsound version shlwapi imm32 winmm dxguid gdi32)
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# Newer MSVC is missing `dinput.lib`
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if(MSVC AND MSVC_VERSION GREATER_EQUAL 1500)
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target_link_libraries(CSE2 PRIVATE dinput8)
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else()
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target_link_libraries(CSE2 PRIVATE dinput)
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endif()
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