cave-story-solaris/src/Backends/Rendering
Clownacy 7146288e94 Sod it, fall back on compatibility mode if it's available
This way, I can use immediate mode, which is way faster than using
buffers for some reason. Since I'm not using profiles anymore, I
dropped the minimum requirement to OpenGL 3.1. If a driver doesn't
support Legacy GL, then it can use the slow buffer code.

But seriously, I need to figure out why using buffers is so slow.
If this was a common problem, Modern OpenGL wouldn't have made it the
only option.
2019-08-09 19:19:43 +01:00
..
OpenGL3.cpp Sod it, fall back on compatibility mode if it's available 2019-08-09 19:19:43 +01:00
SDLSurface.cpp Move the font gamma-correction up to Font.cpp 2019-08-08 05:04:08 +00:00
SDLTexture.cpp Move the font gamma-correction up to Font.cpp 2019-08-08 05:04:08 +00:00
Software.cpp Move the font gamma-correction up to Font.cpp 2019-08-08 05:04:08 +00:00