cave-story-solaris/src/Sound.cpp
2020-07-02 14:55:18 +01:00

341 lines
8.5 KiB
C++

// Some of the original source code for this file can be found here:
// https://github.com/shbow/organya/blob/master/source/Sound.cpp
/*
TODO - Code style
Pixel's code was *extremely* Windows-centric, to the point of using
things like ZeroMemory and LPCSTR instead of standard things like
memset and const char*. For now, the decompilation is accurate despite
not using these since they're just macros that evaluate to the portable
equivalents.
*/
#include "Sound.h"
#include <stddef.h>
//#include <stdio.h> // Used by commented-out code
#include <stdlib.h>
#include <string.h>
#include "WindowsWrapper.h"
#include "Backends/Audio.h"
//#include "Main.h" // Was for gModulePath, but this is unneeded in the portable branch since LoadSoundObject is commented-out
#include "Organya.h"
#include "PixTone.h"
BOOL audio_backend_initialised;
AudioBackend_Sound *lpSECONDARYBUFFER[SE_MAX];
// DirectSoundの開始 (Starting DirectSound)
BOOL InitDirectSound(void)
{
int i;
audio_backend_initialised = AudioBackend_Init();
if (!audio_backend_initialised)
{
#ifndef FIX_BUGS
// This makes absolutely no sense here
StartOrganya("Org/Wave.dat");
#endif
return FALSE;
}
for (i = 0; i < SE_MAX; i++)
lpSECONDARYBUFFER[i] = NULL;
StartOrganya("Org/Wave.dat");
return TRUE;
}
// DirectSoundの終了 (Exit DirectSound)
void EndDirectSound(void)
{
int i;
if (!audio_backend_initialised)
return;
EndOrganya();
for (i = 0; i < SE_MAX; i++)
if (lpSECONDARYBUFFER[i] != NULL)
AudioBackend_DestroySound(lpSECONDARYBUFFER[i]);
AudioBackend_Deinit();
}
/*
// サウンドの設定 (Sound settings)
BOOL InitSoundObject(LPCSTR resname, int no)
{
HRSRC hrscr;
DSBUFFERDESC dsbd;
DWORD *lpdword; // リソースのアドレス (Resource address)
if (lpDS == NULL)
return TRUE;
// リソースの検索 (Search for resources)
if ((hrscr = FindResourceA(NULL, resname, "WAVE")) == NULL)
return FALSE;
// リソースのアドレスを取得 (Get resource address)
lpdword = (DWORD*)LockResource(LoadResource(NULL, hrscr));
// 二次バッファの生成 (Create secondary buffer)
ZeroMemory(&dsbd, sizeof(dsbd));
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbd.dwBufferBytes = *(DWORD*)((BYTE*)lpdword+0x36); // WAVEデータのサイズ (WAVE data size)
dsbd.lpwfxFormat = (LPWAVEFORMATEX)(lpdword+5);
if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK)
return FALSE;
LPVOID lpbuf1, lpbuf2;
DWORD dwbuf1, dwbuf2;
// 二次バッファのロック (Secondary buffer lock)
lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)lpdword+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
// 音源データの設定 (Sound source data settings)
CopyMemory(lpbuf1, (BYTE*)lpdword+0x3A, dwbuf1);
if (dwbuf2 != 0)
CopyMemory(lpbuf2, (BYTE*)lpdword+0x3A+dwbuf1, dwbuf2);
// 二次バッファのロック解除 (Unlock secondary buffer)
lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
return TRUE;
}
// Completely unused function for loading a .wav file as a sound effect.
// Some say that sounds heard in CS Beta footage don't sound like PixTone...
BOOL LoadSoundObject(LPCSTR file_name, int no)
{
char path[MAX_PATH];
DWORD i;
DWORD file_size = 0;
char check_box[58];
FILE *fp;
HANDLE hFile;
sprintf(path, "%s\\%s", gModulePath, file_name);
if (lpDS == NULL)
return TRUE;
hFile = CreateFileA(path, GENERIC_READ, 0, NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
if (hFile == INVALID_HANDLE_VALUE)
return FALSE;
file_size = GetFileSize(hFile, NULL);
CloseHandle(hFile);
if ((fp = fopen(path, "rb")) == NULL)
return FALSE;
for (i = 0; i < 58; i++)
fread(&check_box[i], sizeof(char), 1, fp);
if (check_box[0] != 'R')
return FALSE;
if (check_box[1] != 'I')
return FALSE;
if (check_box[2] != 'F')
return FALSE;
if (check_box[3] != 'F')
return FALSE;
DWORD *wp;
wp = (DWORD*)malloc(file_size); // ファイルのワークスペースを作る (Create a file workspace)
fseek(fp, 0, SEEK_SET);
for (i = 0; i < file_size; i++)
fread((BYTE*)wp+i, sizeof(BYTE), 1, fp);
fclose(fp);
// セカンダリバッファの生成 (Create secondary buffer)
DSBUFFERDESC dsbd;
ZeroMemory(&dsbd, sizeof(dsbd));
dsbd.dwSize = sizeof(dsbd);
dsbd.dwFlags = DSBCAPS_STATIC | DSBCAPS_GLOBALFOCUS | DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbd.dwBufferBytes = *(DWORD*)((BYTE*)wp+0x36); // WAVEデータのサイズ (WAVE data size)
dsbd.lpwfxFormat = (LPWAVEFORMATEX)(wp+5);
if (lpDS->CreateSoundBuffer(&dsbd, &lpSECONDARYBUFFER[no], NULL) != DS_OK)
{
#ifdef FIX_BUGS
free(wp); // The updated Organya source code includes this fix
#endif
return FALSE;
}
LPVOID lpbuf1, lpbuf2;
DWORD dwbuf1, dwbuf2;
HRESULT hr;
hr = lpSECONDARYBUFFER[no]->Lock(0, *(DWORD*)((BYTE*)wp+0x36), &lpbuf1, &dwbuf1, &lpbuf2, &dwbuf2, 0);
if (hr != DS_OK)
{
#ifdef FIX_BUGS
free(wp); // The updated Organya source code includes this fix
#endif
return FALSE;
}
CopyMemory(lpbuf1, (BYTE*)wp+0x3A, dwbuf1); // +3aはデータの頭 (+ 3a is the head of the data)
if (dwbuf2 != 0)
CopyMemory(lpbuf2, (BYTE*)wp+0x3A+dwbuf1, dwbuf2);
lpSECONDARYBUFFER[no]->Unlock(lpbuf1, dwbuf1, lpbuf2, dwbuf2);
free(wp);
return TRUE;
}
*/
void PlaySoundObject(int no, int mode)
{
if (!audio_backend_initialised)
return;
if (lpSECONDARYBUFFER[no] != NULL)
{
switch (mode)
{
case 0: // 停止 (Stop)
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
break;
case 1: // 再生 (Playback)
AudioBackend_StopSound(lpSECONDARYBUFFER[no]);
AudioBackend_RewindSound(lpSECONDARYBUFFER[no]);
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], FALSE);
break;
case -1:// ループ再生 (Loop playback)
AudioBackend_PlaySound(lpSECONDARYBUFFER[no], TRUE);
break;
}
}
}
void ChangeSoundFrequency(int no, unsigned long rate) // 100がMIN9999がMAXで2195?がノーマル (100 is MIN, 9999 is MAX, and 2195 is normal)
{
if (!audio_backend_initialised)
return;
AudioBackend_SetSoundFrequency(lpSECONDARYBUFFER[no], (rate * 10) + 100);
}
void ChangeSoundVolume(int no, long volume) // 300がMAXで300がノーマル (300 is MAX and 300 is normal)
{
if (!audio_backend_initialised)
return;
AudioBackend_SetSoundVolume(lpSECONDARYBUFFER[no], (volume - 300) * 8);
}
void ChangeSoundPan(int no, long pan) // 512がMAXで256がノーマル (512 is MAX and 256 is normal)
{
if (!audio_backend_initialised)
return;
AudioBackend_SetSoundPan(lpSECONDARYBUFFER[no], (pan - 256) * 10);
}
// TODO - The stack frame for this function is inaccurate
int MakePixToneObject(const PIXTONEPARAMETER *ptp, int ptp_num, int no)
{
int sample_count;
int i, j;
const PIXTONEPARAMETER *ptp_pointer;
unsigned char *pcm_buffer;
unsigned char *mixed_pcm_buffer;
if (!audio_backend_initialised)
return 0;
ptp_pointer = ptp;
sample_count = 0;
for (i = 0; i < ptp_num; i++)
{
if (ptp_pointer->size > sample_count)
sample_count = ptp_pointer->size;
++ptp_pointer;
}
pcm_buffer = mixed_pcm_buffer = NULL;
pcm_buffer = (unsigned char*)malloc(sample_count);
mixed_pcm_buffer = (unsigned char*)malloc(sample_count);
if (pcm_buffer == NULL || mixed_pcm_buffer == NULL)
{
if (pcm_buffer != NULL)
free(pcm_buffer);
if (mixed_pcm_buffer != NULL)
free(mixed_pcm_buffer);
return -1;
}
memset(pcm_buffer, 0x80, sample_count);
memset(mixed_pcm_buffer, 0x80, sample_count);
ptp_pointer = ptp;
for (i = 0; i < ptp_num; i++)
{
if (!MakePixelWaveData(ptp_pointer, pcm_buffer))
{
if (pcm_buffer != NULL) // This is always true
free(pcm_buffer);
if (mixed_pcm_buffer != NULL) // This is always true
free(mixed_pcm_buffer);
return -1;
}
for (j = 0; j < ptp_pointer->size; j++)
{
if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 < -0x7F)
mixed_pcm_buffer[j] = 0;
else if (pcm_buffer[j] + mixed_pcm_buffer[j] - 0x100 > 0x7F)
mixed_pcm_buffer[j] = 0xFF;
else
mixed_pcm_buffer[j] = mixed_pcm_buffer[j] + pcm_buffer[j] - 0x80;
}
++ptp_pointer;
}
// This is self-assignment, so redundant. Maybe this used to be something to prevent audio popping ?
mixed_pcm_buffer[0] = mixed_pcm_buffer[0];
mixed_pcm_buffer[sample_count - 1] = mixed_pcm_buffer[sample_count - 1];
lpSECONDARYBUFFER[no] = AudioBackend_CreateSound(22050, mixed_pcm_buffer, sample_count);
if (pcm_buffer != NULL)
free(pcm_buffer);
if (mixed_pcm_buffer != NULL)
free(mixed_pcm_buffer);
if (lpSECONDARYBUFFER[no] == NULL)
return -1;
return sample_count;
}