cave-story-solaris/src/Backends/Rendering/Window/OpenGL3/SDL2.cpp
2020-10-20 13:43:17 +01:00

113 lines
3.4 KiB
C++

#include "../OpenGL.h"
#include <stddef.h>
#include <string>
#ifndef USE_OPENGLES2
#include <glad/glad.h>
#endif
#include "SDL.h"
#include "../../../Misc.h"
#include "../../../Shared/SDL.h"
SDL_Window *window;
static SDL_GLContext context;
bool WindowBackend_OpenGL_CreateWindow(const char *window_title, size_t *screen_width, size_t *screen_height, bool fullscreen)
{
#ifdef USE_OPENGLES2
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES) < 0)
Backend_PrintError("Couldn't set OpenGL context type to ES: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, 0) < 0)
Backend_PrintError("Couldn't set OpenGL context flags to 0: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2) < 0)
Backend_PrintError("Couldn't set OpenGL major version to 2: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0) < 0)
Backend_PrintError("Couldn't set OpenGL minor version to 0: %s", SDL_GetError());
#else
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE) < 0)
Backend_PrintError("Couldn't set OpenGL context type to core: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG) < 0)
Backend_PrintError("Couldn't set OpenGL forward compatibility: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3) < 0)
Backend_PrintError("Couldn't set OpenGL major version to 3: %s", SDL_GetError());
if (SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2) < 0)
Backend_PrintError("Couldn't set OpenGL minor verison to 2: %s", SDL_GetError());
#endif
window = SDL_CreateWindow(window_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, *screen_width, *screen_height, SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | (fullscreen ? SDL_WINDOW_FULLSCREEN : 0));
if (window != NULL)
{
context = SDL_GL_CreateContext(window);
if (context != NULL)
{
if (SDL_GL_MakeCurrent(window, context) == 0)
{
#ifndef USE_OPENGLES2
if (gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress))
{
// Check if the platform supports OpenGL 3.2
if (GLAD_GL_VERSION_3_2)
{
#endif
Backend_PostWindowCreation();
return true;
#ifndef USE_OPENGLES2
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Your system does not support OpenGL 3.2");
}
}
else
{
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Couldn't load OpenGL functions");
}
#endif
}
else
{
std::string error_message = std::string("Couldn't setup OpenGL context for rendering: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "SDL_GL_MakeCurrent failed");
}
SDL_GL_DeleteContext(context);
}
else
{
std::string error_message = std::string("Couldn't create OpenGL context: %s", SDL_GetError());
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", "Could not create OpenGL context");
}
SDL_DestroyWindow(window);
}
else
{
std::string error_message = std::string("Could not create window: ") + SDL_GetError();
Backend_ShowMessageBox("Fatal error (OpenGL rendering backend)", error_message.c_str());
}
return false;
}
void WindowBackend_OpenGL_DestroyWindow(void)
{
SDL_GL_DeleteContext(context);
SDL_DestroyWindow(window);
}
void WindowBackend_OpenGL_Display(void)
{
SDL_GL_SwapWindow(window);
}