
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
161 lines
3.8 KiB
C
161 lines
3.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#if SDL_THREAD_PSP
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/* Semaphore functions for the PSP. */
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#include <stdio.h>
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#include <stdlib.h>
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#include "SDL_error.h"
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#include "SDL_thread.h"
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#include <pspthreadman.h>
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#include <pspkerror.h>
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struct SDL_semaphore {
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SceUID semid;
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};
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/* Create a semaphore */
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SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
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{
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SDL_sem *sem;
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sem = (SDL_sem *) malloc(sizeof(*sem));
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if (sem != NULL) {
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/* TODO: Figure out the limit on the maximum value. */
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sem->semid = sceKernelCreateSema("SDL sema", 0, initial_value, 255, NULL);
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if (sem->semid < 0) {
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SDL_SetError("Couldn't create semaphore");
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free(sem);
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sem = NULL;
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}
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} else {
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SDL_OutOfMemory();
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}
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return sem;
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}
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/* Free the semaphore */
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void SDL_DestroySemaphore(SDL_sem *sem)
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{
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if (sem != NULL) {
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if (sem->semid > 0) {
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sceKernelDeleteSema(sem->semid);
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sem->semid = 0;
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}
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free(sem);
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}
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}
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/* TODO: This routine is a bit overloaded.
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* If the timeout is 0 then just poll the semaphore; if it's SDL_MUTEX_MAXWAIT, pass
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* NULL to sceKernelWaitSema() so that it waits indefinitely; and if the timeout
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* is specified, convert it to microseconds. */
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int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
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{
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Uint32 *pTimeout;
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int res;
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if (sem == NULL) {
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SDL_SetError("Passed a NULL sem");
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return 0;
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}
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if (timeout == 0) {
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res = sceKernelPollSema(sem->semid, 1);
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if (res < 0) {
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return SDL_MUTEX_TIMEDOUT;
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}
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return 0;
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}
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if (timeout == SDL_MUTEX_MAXWAIT) {
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pTimeout = NULL;
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} else {
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timeout *= 1000; /* Convert to microseconds. */
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pTimeout = &timeout;
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}
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res = sceKernelWaitSema(sem->semid, 1, pTimeout);
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switch (res) {
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case SCE_KERNEL_ERROR_OK:
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return 0;
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case SCE_KERNEL_ERROR_WAIT_TIMEOUT:
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return SDL_MUTEX_TIMEDOUT;
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default:
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return SDL_SetError("sceKernelWaitSema() failed");
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}
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}
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int SDL_SemTryWait(SDL_sem *sem)
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{
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return SDL_SemWaitTimeout(sem, 0);
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}
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int SDL_SemWait(SDL_sem *sem)
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{
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return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
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}
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/* Returns the current count of the semaphore */
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Uint32 SDL_SemValue(SDL_sem *sem)
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{
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SceKernelSemaInfo info;
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if (sem == NULL) {
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SDL_SetError("Passed a NULL sem");
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return 0;
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}
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if (sceKernelReferSemaStatus(sem->semid, &info) >= 0) {
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return info.currentCount;
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}
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return 0;
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}
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int SDL_SemPost(SDL_sem *sem)
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{
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int res;
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if (sem == NULL) {
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return SDL_SetError("Passed a NULL sem");
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}
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res = sceKernelSignalSema(sem->semid, 1);
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if (res < 0) {
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return SDL_SetError("sceKernelSignalSema() failed");
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}
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return 0;
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}
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#endif /* SDL_THREAD_PSP */
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/* vim: ts=4 sw=4
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*/
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