.. |
Backends
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
ArmsItem.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
ArmsItem.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Attributes.h
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src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
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2020-06-29 00:14:30 +02:00 |
Back.cpp
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Back.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Bitmap.cpp
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Cleanup
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2020-04-22 01:50:31 +01:00 |
Bitmap.h
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Added DecodeBitmapFromFile
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2020-01-27 00:30:54 +00:00 |
Boss.cpp
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Fix bosses flicking across the screen when hurt
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2020-04-19 22:40:03 +01:00 |
Boss.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
BossAlmo1.cpp
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More static function stuff
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2020-05-03 21:52:37 +01:00 |
BossAlmo1.h
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Added Core and more NPCs
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2019-02-07 14:08:53 +00:00 |
BossAlmo2.cpp
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Cleanup
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2020-04-04 00:43:06 +01:00 |
BossAlmo2.h
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Added Undead Core and more NPCs
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2019-02-09 14:47:20 +00:00 |
BossBallos.cpp
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Cleanup
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2020-04-04 00:43:06 +01:00 |
BossBallos.h
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Added Ballos
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2019-02-10 00:42:48 +00:00 |
BossFrog.cpp
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More-accurate BossFrog.cpp variable arrangement
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2020-01-07 05:25:24 +00:00 |
BossFrog.h
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Added more NPCs and Balfrog
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2019-02-04 18:58:30 +00:00 |
BossIronH.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
BossIronH.h
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Added IronHead and relevant NPCs
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2019-02-07 15:10:46 +00:00 |
BossLife.cpp
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
BossLife.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
BossOhm.cpp
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Cleanup
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2020-04-04 00:43:06 +01:00 |
BossOhm.h
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Clean-up BossOhm.cpp
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2019-11-16 01:37:05 +00:00 |
BossPress.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
BossPress.h
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Added Heavy Press
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2019-02-09 23:21:27 +00:00 |
BossTwinD.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
BossTwinD.h
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More NPCs, and added the Sisters
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2019-02-07 20:45:53 +00:00 |
BossX.cpp
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Cleanup
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2020-04-04 00:43:06 +01:00 |
BossX.h
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Added Monster X
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2019-02-06 12:07:54 +00:00 |
Bug Fixes.txt
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Added a bugfix
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2019-02-12 04:38:26 +00:00 |
BulHit.cpp
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Mark some functions as static
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2020-05-03 21:52:36 +01:00 |
BulHit.h
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Clean-up BulHit.cpp
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2019-11-16 00:33:25 +00:00 |
Bullet.cpp
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Remove invalid comments
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2020-04-06 13:57:54 +01:00 |
Bullet.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Caret.cpp
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Merge branch 'accurate' into portable
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2020-05-04 18:17:39 +01:00 |
Caret.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
CommonDefines.h
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Move and rename attrHot
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2020-01-29 22:14:35 +00:00 |
Config.cpp
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Config.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Draw.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Draw.h
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Merge branch 'accurate' into portable
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2020-05-04 18:17:39 +01:00 |
Ending.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Ending.h
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Merge branch 'accurate' into portable
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2020-05-04 18:17:39 +01:00 |
Escape.cpp
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Merge branch 'accurate' into portable
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2020-01-06 19:39:36 +00:00 |
Escape.h
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Merge branch 'accurate' into portable
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2020-01-06 19:39:36 +00:00 |
Fade.cpp
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Fade.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
File.cpp
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Change LoadFileToMemory's function signature
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2020-01-26 20:06:31 +00:00 |
File.h
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Change LoadFileToMemory's function signature
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2020-01-26 20:06:31 +00:00 |
Flags.cpp
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Clean-up Flags.cpp
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2019-11-15 20:15:47 +00:00 |
Flags.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Flash.cpp
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Flash.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Font.cpp
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Make 320x240 monochrome fonts not look terrible
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2020-06-27 23:13:09 +01:00 |
Font.h
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Change render backend namespace to RenderBackend_
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2020-04-04 20:24:34 +01:00 |
Frame.cpp
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Note some weird code
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2020-04-16 13:47:17 +01:00 |
Frame.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Game.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Game.h
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Merge branch 'accurate' into portable
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2020-01-07 04:55:16 +00:00 |
Generic.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Generic.h
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Merge branch 'accurate' into portable
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2020-03-31 14:07:21 +01:00 |
GenericLoad.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
GenericLoad.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Input.cpp
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Big disgusting backend rework
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2020-04-13 18:19:39 +01:00 |
Input.h
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SDL2 controller backend - support axes and hats
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2020-04-04 22:54:58 +01:00 |
KeyControl.cpp
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Clean-up KeyControl.cpp
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2019-11-15 18:32:52 +00:00 |
KeyControl.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Main.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Main.h
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Map.cpp
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Map.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
MapName.cpp
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
MapName.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
MiniMap.cpp
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Merge branch 'accurate' into portable
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2020-05-04 18:17:39 +01:00 |
MiniMap.h
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Mark a char as signed
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2020-05-03 21:52:29 +01:00 |
MyChar.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
MyChar.h
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
MycHit.cpp
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Mark some functions as static
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2020-05-03 21:52:36 +01:00 |
MycHit.h
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Clean-up MycHit.cpp
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2019-11-14 23:58:33 +00:00 |
MycParam.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
MycParam.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
NpcAct.h
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Rearranged #includes
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2019-02-18 21:30:22 +00:00 |
NpcAct000.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
NpcAct020.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpcAct040.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpcAct060.cpp
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Document ActNpc061 (King)
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2020-03-27 17:49:58 +00:00 |
NpcAct080.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpcAct100.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
NpcAct120.cpp
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Remove invalid comments
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2020-04-06 13:57:54 +01:00 |
NpcAct140.cpp
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Merge branch 'accurate' into portable
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2020-06-27 19:28:09 +01:00 |
NpcAct160.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
NpcAct180.cpp
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Remove invalid comments
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2020-04-06 13:57:54 +01:00 |
NpcAct200.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
NpcAct220.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpcAct240.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
NpcAct260.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
NpcAct280.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
NpcAct300.cpp
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Apply some missing BOOL constants
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2020-04-03 23:16:40 +01:00 |
NpcAct320.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpcAct340.cpp
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Sorted out the other NPCs' variables too
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2020-01-07 20:35:15 +00:00 |
NpChar.cpp
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
NpChar.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
NpcHit.cpp
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More-accurate NpcHit.cpp variable arrangement
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2020-01-07 20:52:58 +00:00 |
NpcHit.h
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Clean-up NpcHit.cpp
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2019-11-14 02:22:16 +00:00 |
NpcTbl.cpp
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Merge branch 'accurate' into portable
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2020-01-08 13:16:21 +00:00 |
NpcTbl.h
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Clean-up NpcTbl.cpp
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2019-11-14 02:04:03 +00:00 |
Organya.cpp
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Split Organya callback data
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2020-04-18 00:54:24 +01:00 |
Organya.h
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Big disgusting backend rework
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2020-04-13 18:19:39 +01:00 |
PixTone.cpp
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Cleanup
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2020-04-06 13:37:53 +01:00 |
PixTone.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Profile.cpp
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Profile.h
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Merge branch 'accurate' into portable
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2020-05-04 18:17:39 +01:00 |
Random.cpp
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Add a replication of MSVC2003's rand() algorithm
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2019-09-04 19:23:35 +00:00 |
Random.h
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Add a replication of MSVC2003's rand() algorithm
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2019-09-04 19:23:35 +00:00 |
Resource.cpp
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Prevent error if Resource table is empty
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2020-03-31 20:25:31 +01:00 |
Resource.h
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Restore the new resource file system
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2019-09-02 23:32:19 +01:00 |
SelStage.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
SelStage.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Shoot.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
Shoot.h
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Clean-up Shoot.cpp
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2019-11-14 01:06:04 +00:00 |
Sound.cpp
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Change the audio backend API
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2020-04-06 19:44:45 +01:00 |
Sound.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Stage.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
Stage.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
Star.cpp
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Document gMC.equip
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2020-06-27 19:27:57 +01:00 |
Star.h
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Remove all the C-compatibility stuff
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2020-01-07 04:46:58 +00:00 |
Tags.h
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Empty Tags.h
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2020-01-06 21:20:17 +00:00 |
TextScr.cpp
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src: Some cleanup for the MAX_PATH std::string PR
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2020-06-29 19:02:25 +02:00 |
TextScr.h
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src: Change from using asprintf-based code to using std::string-based code
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2020-06-29 18:33:22 +02:00 |
Triangle.cpp
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More-accurate Triangle.cpp variable arrangement
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2020-01-07 22:13:37 +00:00 |
Triangle.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
ValueView.cpp
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
ValueView.h
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Make variables more accurate
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2020-05-03 20:28:56 +01:00 |
WindowsWrapper.h
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src: Removed MAX_PATH and made the path/string handling better in general (ported over from supportPathsAboveFilenameMax)
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2020-06-29 00:14:30 +02:00 |