
Okay so WindowsWrapper.h now just includes Windows.h if it wants non-portability. This meant I had to split the custom RECT struct back to the original RECT and unknown nameless struct (one uses left/right, while the other uses front/back).
82 lines
1.3 KiB
C
82 lines
1.3 KiB
C
#pragma once
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#include "WindowsWrapper.h"
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struct MYCHAR
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{
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unsigned char cond;
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unsigned int flag;
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int direct;
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BOOL up;
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BOOL down;
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int unit;
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int equip;
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int x;
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int y;
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int tgt_x;
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int tgt_y;
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int index_x;
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int index_y;
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int xm;
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int ym;
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int ani_wait;
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int ani_no;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} hit;
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struct
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{
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int front;
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int top;
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int back;
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int bottom;
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} view;
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RECT rect;
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RECT rect_arms;
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int level;
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int exp_wait;
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int exp_count;
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unsigned char shock;
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unsigned char no_life;
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unsigned char rensha;
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unsigned char bubble;
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short life;
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short star;
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short max_life;
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short a;
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int lifeBr;
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int lifeBr_count;
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int air;
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int air_get;
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signed char sprash;
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signed char ques;
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signed char boost_sw;
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int boost_cnt;
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};
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extern MYCHAR gMC;
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void InitMyChar();
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void AnimationMyChar(BOOL bKey);
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void ShowMyChar(BOOL bShow);
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void PutMyChar(int fx, int fy);
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void ActMyChar_Normal(BOOL bKey);
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void ActMyChar(BOOL bKey);
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void GetMyCharPosition(int *x, int *y);
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void SetMyCharPosition(int x, int y);
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void MoveMyChar(int x, int y);
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void ZeroMyCharXMove();
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int GetUnitMyChar();
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void SetMyCharDirect(unsigned char dir);
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void ChangeMyUnit(unsigned char a);
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void PitMyChar();
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void EquipItem(int flag, BOOL b);
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void ResetCheck();
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void SetNoise(int no, int freq);
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void CutNoise();
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void ResetNoise();
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void SleepNoise();
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