![]() Turns out that 'Sleep' call is ran on the *main* thread. I have absolutely no idea why the game does this. |
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.. | ||
SoftwareMixer | ||
Null.cpp | ||
SoftwareMixer.cpp | ||
WiiU-Hardware.cpp |
![]() Turns out that 'Sleep' call is ran on the *main* thread. I have absolutely no idea why the game does this. |
||
---|---|---|
.. | ||
SoftwareMixer | ||
Null.cpp | ||
SoftwareMixer.cpp | ||
WiiU-Hardware.cpp |