cave-story-solaris/DoConfig/fltk/src/fl_rounded_box.cxx
Clownacy 537d777536 Revert "Removed the DoConfig folder"
This reverts commit afb3e2f83e.

This branch needs this
2019-09-05 12:49:35 +00:00

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C++

//
// "$Id$"
//
// Rounded box drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <FL/Fl.H>
#include <FL/fl_draw.H>
// Constants for rounded corner drawing algorithm:
//
// RN = number of segments per corner (must match offset array size)
// RS = max. corner radius
// BW = box shadow width
#define RN 5
#define RS 15
#define BW 3
static double offset[RN] = { 0.0, 0.07612, 0.29289, 0.61732, 1.0};
static inline void fl_vertex_r(double x, double y) {
fl_vertex(x + 0.5, y + 0.5);
}
static void rbox(int fill, int x, int y, int w, int h) {
int i;
int rs, rsy;
rs = w*2/5; rsy = h*2/5;
if (rs > rsy) rs = rsy; // use smaller radius
if (rs > RS) rs = RS;
if (rs == 5) rs = 4; // use only even sizes for small corners (STR #2943)
if (rs == 7) rs = 8; // note: 8 is better than 6 (really)
if (fill) fl_begin_polygon(); else fl_begin_loop();
for (i=0; i<RN; i++)
fl_vertex_r(x + offset[RN-i-1]*rs, y + offset[i] * rs);
for (i=0; i<RN; i++)
fl_vertex_r(x + offset[i]*rs, y + h-1 - offset[RN-i-1] * rs);
for (i=0; i<RN; i++)
fl_vertex_r(x + w-1 - offset[RN-i-1]*rs, y + h-1 - offset[i] * rs);
for (i=0; i<RN; i++)
fl_vertex_r(x + w-1 - offset[i]*rs, y + offset[RN-i-1] * rs);
if (fill) fl_end_polygon(); else fl_end_loop();
}
static void fl_rflat_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h); rbox(0, x, y, w, h);
}
static void fl_rounded_frame(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(0, x, y, w, h);
}
static void fl_rounded_box(int x, int y, int w, int h, Fl_Color c) {
Fl::set_box_color(c);
rbox(1, x, y, w, h);
fl_color(FL_BLACK); rbox(0, x, y, w, h);
}
static void fl_rshadow_box(int x, int y, int w, int h, Fl_Color c) {
// draw shadow:
fl_color(FL_DARK3);
rbox(1, x+BW, y+BW, w, h);
rbox(0, x+BW, y+BW, w, h);
// draw the box:
fl_rounded_box(x, y, w, h, c);
}
extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
Fl_Boxtype fl_define_FL_ROUNDED_BOX() {
fl_internal_boxtype(_FL_ROUNDED_FRAME, fl_rounded_frame);
fl_internal_boxtype(_FL_ROUNDED_BOX, fl_rounded_box);
return _FL_ROUNDED_BOX;
}
Fl_Boxtype fl_define_FL_RFLAT_BOX() {
fl_internal_boxtype(_FL_RFLAT_BOX, fl_rflat_box);
return _FL_RFLAT_BOX;
}
Fl_Boxtype fl_define_FL_RSHADOW_BOX() {
fl_internal_boxtype(_FL_RSHADOW_BOX, fl_rshadow_box);
return _FL_RSHADOW_BOX;
}
//
// End of "$Id$".
//