cave-story-solaris/src/SelStage.cpp
Clownacy 5ea356a3bd Weed out a lot of the Windows dependency
Storytime: Cucky's original SDL2 port work involved using SDL2's
threading API to emulate the original WinAPI threading.

I can't be assed with that stuff, so I used the same trick Cucky did
for the Wii port, and hooked Organya up to the SDL2 audio callback.
This actually opens up the possibility for perfectly-synchronised
Organya playback. By that I mean, instead of needing a super
low-latency audio callback, I can have the callback synchronise its
audio mixing with Organya itself. I haven't done it yet, I plan to
soon.
2019-09-04 00:28:23 +01:00

222 lines
3.9 KiB
C++

#include "SelStage.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
#include "KeyControl.h"
#include "Main.h"
#include "Sound.h"
#include "TextScr.h"
PERMIT_STAGE gPermitStage[8];
static int gSelectedStage;
static int gStageSelectTitleY;
void ClearPermitStage(void)
{
memset(gPermitStage, 0, 0x40);
}
BOOL AddPermitStage(int index, int event)
{
int i = 0;
while (i < 8)
{
if (gPermitStage[i].index == index)
break;
if (gPermitStage[i].index == 0)
break;
++i;
}
if (i == 8)
return FALSE;
gPermitStage[i].index = index;
gPermitStage[i].event = event;
return TRUE;
}
BOOL SubPermitStage(int index)
{
int i;
for (i = 0; i < 8; ++i)
if (gPermitStage[i].index == index)
break;
#ifdef FIX_BUGS
if (i == 8)
#else
if (i == 32)
#endif
return FALSE;
for (i += 1; i < 8; ++i)
{
gPermitStage[i - 1] = gPermitStage[i];
}
gPermitStage[i - 1].index = 0;
gPermitStage[i - 1].event = 0;
return TRUE;
}
void MoveStageSelectCursor(void)
{
int stage_num = 0;
while (gPermitStage[stage_num].index != 0)
++stage_num;
int stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2; // Unused
if (stage_num == 0)
return;
if (gKeyTrg & gKeyLeft)
--gSelectedStage;
if (gKeyTrg & gKeyRight)
++gSelectedStage;
if (gSelectedStage < 0)
gSelectedStage = stage_num - 1;
if (gSelectedStage > stage_num - 1)
gSelectedStage = 0;
if ((gKeyLeft | gKeyRight) & gKeyTrg)
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
if ((gKeyLeft | gKeyRight) & gKeyTrg)
PlaySoundObject(1, 1);
}
void PutStageSelectObject(void)
{
static unsigned int flash;
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
RECT rcCur[2] = {
{80, 88, 112, 104},
{80, 104, 112, 120},
};
RECT rcTitle1 = {80, 64, 144, 72};
int i;
int stage_num;
int stage_x;
RECT rcStage;
if (gStageSelectTitleY > (WINDOW_HEIGHT / 2) - 74)
--gStageSelectTitleY;
PutBitmap3(&rcView, (WINDOW_WIDTH / 2) - 32, gStageSelectTitleY, &rcTitle1, SURFACE_ID_TEXT_BOX);
stage_num = 0;
while (gPermitStage[stage_num].index)
++stage_num;
++flash;
if (stage_num)
{
stage_x = (WINDOW_WIDTH - 40 * stage_num) / 2;
PutBitmap3(&rcView, stage_x + 40 * gSelectedStage, (WINDOW_HEIGHT / 2) - 56, &rcCur[(flash >> 1) % 2], SURFACE_ID_TEXT_BOX);
for (i = 0; i < 8; ++i)
{
if (gPermitStage[i].index == 0)
break;
rcStage.left = 32 * (gPermitStage[i].index % 8);
rcStage.right = rcStage.left + 32;
rcStage.top = 16 * (gPermitStage[i].index / 8);
rcStage.bottom = rcStage.top + 16;
PutBitmap3(&rcView, stage_x + 40 * i, (WINDOW_HEIGHT / 2) - 56, &rcStage, SURFACE_ID_STAGE_ITEM);
}
}
}
int StageSelectLoop(int *p_event)
{
char old_script_path[260];
RECT rcView = {0, 0, WINDOW_WIDTH, WINDOW_HEIGHT};
gSelectedStage = 0;
BackupSurface(SURFACE_ID_SCREEN_GRAB, &grcFull);
GetTextScriptPath(old_script_path);
LoadTextScript2("StageSelect.tsc");
gStageSelectTitleY = (WINDOW_HEIGHT / 2) - 66;
StartTextScript(gPermitStage[gSelectedStage].index + 1000);
for (;;)
{
GetTrg();
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case 0:
return 0;
case 2:
return 2;
}
}
MoveStageSelectCursor();
switch (TextScriptProc())
{
case 0:
return 0;
case 2:
return 2;
}
#ifdef FIX_BUGS
PutBitmap4(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
#else
// The original accidentally drew the screencap with transparency enabled
PutBitmap3(&rcView, 0, 0, &rcView, SURFACE_ID_SCREEN_GRAB);
#endif
PutStageSelectObject();
PutTextScript();
if (gKeyTrg & gKeyOk)
{
StopTextScript();
break;
}
else if (gKeyTrg & gKeyCancel)
{
StopTextScript();
LoadTextScript_Stage(old_script_path);
*p_event = 0;
return 1;
}
PutFramePerSecound();
if (!Flip_SystemTask())
return 0;
}
LoadTextScript_Stage(old_script_path);
*p_event = gPermitStage[gSelectedStage].event;
return 1;
}