918 lines
20 KiB
C++
918 lines
20 KiB
C++
#include "MycHit.h"
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#include "WindowsWrapper.h"
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#include "Back.h"
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#include "Boss.h"
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#include "Caret.h"
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#include "Game.h"
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#include "KeyControl.h"
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#include "Map.h"
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#include "MyChar.h"
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#include "MycParam.h"
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#include "NpChar.h"
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#include "Sound.h"
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#include "TextScr.h"
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void ResetMyCharFlag(void)
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{
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gMC.flag = 0;
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}
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void PutlittleStar(void)
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{
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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{
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PlaySoundObject(3, 1);
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SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
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SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
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}
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}
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int JudgeHitMyCharBlock(int x, int y)
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{
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int hit = 0;
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// Left wall
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x - gMC.hit.back < (x * 0x10 + 8) * 0x200
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&& gMC.x - gMC.hit.back > x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.back;
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// Halt momentum
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if (gMC.xm < -0x180)
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gMC.xm = -0x180;
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if (!(gKey & gKeyLeft) && gMC.xm < 0)
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gMC.xm = 0;
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// Set that a left wall was hit
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hit |= 1;
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}
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// Right wall
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if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 8) * 0x200
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&& gMC.x + gMC.hit.back < x * 0x10 * 0x200)
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{
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// Clip
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gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.back;
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// Halt momentum
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if (gMC.xm > 0x180)
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gMC.xm = 0x180;
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if (!(gKey & gKeyRight) && gMC.xm > 0)
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gMC.xm = 0;
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// Set that a right wall was hit
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hit |= 4;
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}
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// Ceiling
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 5) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
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&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
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{
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// Clip
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gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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PutlittleStar();
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if (gMC.ym < 0)
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gMC.ym = 0;
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// Set that a ceiling was hit
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hit |= 2;
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}
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// Floor
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
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{
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// Clip
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gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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PlaySoundObject(23, 1);
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if (gMC.ym > 0)
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gMC.ym = 0;
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// Set that a floor was hit
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hit |= 8;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleA(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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PutlittleStar();
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if (gMC.ym < 0)
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gMC.ym = 0;
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// Set that hit a ceiling
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hit |= 2;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleB(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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PutlittleStar();
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if (gMC.ym < 0)
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gMC.ym = 0;
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// Set that hit a ceiling
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hit |= 2;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleC(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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PutlittleStar();
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if (gMC.ym < 0)
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gMC.ym = 0;
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// Set that hit a ceiling
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hit |= 2;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleD(int x, int y)
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{
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int hit = 0;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
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// Halt momentum
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if (!(gMC.cond & 2) && gMC.ym < -0x200)
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PutlittleStar();
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if (gMC.ym < 0)
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gMC.ym = 0;
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// Set that hit a ceiling
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hit |= 2;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleE(int x, int y)
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{
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int hit = 0;
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hit |= 0x10000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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PlaySoundObject(23, 1);
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if (gMC.ym > 0)
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gMC.ym = 0;
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// Set that hit this slope
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hit |= 0x28;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleF(int x, int y)
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{
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int hit = 0;
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hit |= 0x20000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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PlaySoundObject(23, 1);
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if (gMC.ym > 0)
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gMC.ym = 0;
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// Set that hit this slope
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hit |= 0x28;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleG(int x, int y)
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{
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int hit = 0;
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hit |= 0x40000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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PlaySoundObject(23, 1);
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if (gMC.ym > 0)
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gMC.ym = 0;
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// Set that hit this slope
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hit |= 0x18;
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}
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return hit;
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}
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int JudgeHitMyCharTriangleH(int x, int y)
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{
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int hit = 0;
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hit |= 0x80000;
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if (gMC.x < (x * 0x10 + 8) * 0x200
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&& gMC.x > (x * 0x10 - 8) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
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&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
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{
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// Clip
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gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
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// Halt momentum
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if (gMC.ym > 0x400)
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PlaySoundObject(23, 1);
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if (gMC.ym > 0)
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gMC.ym = 0;
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// Set that hit this slope
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hit |= 0x18;
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}
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return hit;
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}
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int JudgeHitMyCharWater(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
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&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
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&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
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&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
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hit |= 0x100;
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return hit;
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}
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int JudgeHitMyCharDamage(int x, int y)
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{
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int hit = 0;
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if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
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&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
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&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
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&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
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hit |= 0x400;
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return hit;
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}
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int JudgeHitMyCharDamageW(int x, int y)
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{
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int hit = 0;
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if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
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&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
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&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
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&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
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hit |= 0xD00;
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return hit;
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}
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int JudgeHitMyCharVectLeft(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x1000;
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return hit;
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}
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int JudgeHitMyCharVectUp(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x2000;
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return hit;
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}
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int JudgeHitMyCharVectRight(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x4000;
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return hit;
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}
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int JudgeHitMyCharVectDown(int x, int y)
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{
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int hit = 0;
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if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
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&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
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&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
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&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
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hit |= 0x8000;
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return hit;
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}
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void HitMyCharMap(void)
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{
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int i;
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int x = gMC.x / 0x10 / 0x200;
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int y = gMC.y / 0x10 / 0x200;
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int offx[4];
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int offy[4];
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offx[0] = 0;
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offx[1] = 1;
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offx[2] = 0;
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offx[3] = 1;
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offy[0] = 0;
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offy[1] = 0;
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offy[2] = 1;
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offy[3] = 1;
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unsigned char atrb[4];
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for (i = 0; i < 4; ++i)
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{
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atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
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switch (atrb[i])
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{
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// Block
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case 0x05:
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case 0x41:
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case 0x43:
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case 0x46:
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gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
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break;
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// Slopes
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case 0x50:
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gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
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break;
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case 0x51:
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gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
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break;
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case 0x52:
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gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
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break;
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case 0x53:
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gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
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break;
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case 0x54:
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gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
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break;
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case 0x55:
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gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
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break;
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case 0x56:
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gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
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break;
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case 0x57:
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gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
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break;
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// Spikes
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case 0x42:
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gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
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break;
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// Water spikes
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case 0x62:
|
|
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
// Wind
|
|
case 0x80:
|
|
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x81:
|
|
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x82:
|
|
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x83:
|
|
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
// Water
|
|
case 0x02:
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
// Water and water blocks (same as the previous case)
|
|
case 0x60:
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x61:
|
|
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
// Water slopes
|
|
case 0x70:
|
|
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x71:
|
|
gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x72:
|
|
gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x73:
|
|
gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x74:
|
|
gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x75:
|
|
gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x76:
|
|
gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0x77:
|
|
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
// Water current
|
|
case 0xA0:
|
|
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0xA1:
|
|
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0xA2:
|
|
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
|
|
case 0xA3:
|
|
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
|
|
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (gMC.y > gWaterY + (4 * 0x200))
|
|
gMC.flag |= 0x100;
|
|
}
|
|
|
|
int JudgeHitMyCharNPC(NPCHAR *npc)
|
|
{
|
|
int hit = 0;
|
|
|
|
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200)
|
|
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200)
|
|
&& gMC.x - gMC.hit.back < npc->x + npc->hit.back
|
|
&& gMC.x - gMC.hit.back > npc->x)
|
|
{
|
|
if (gMC.xm < 0x200)
|
|
gMC.xm += 0x200;
|
|
hit |= 1;
|
|
}
|
|
|
|
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200)
|
|
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200)
|
|
&& gMC.x + gMC.hit.back - 0x200 > npc->x - npc->hit.back
|
|
&& gMC.x + gMC.hit.back - 0x200 < npc->x)
|
|
{
|
|
if (gMC.xm > -0x200)
|
|
gMC.xm -= 0x200;
|
|
hit |= 4;
|
|
}
|
|
|
|
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200)
|
|
&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200)
|
|
&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
|
|
&& gMC.y - gMC.hit.top > npc->y)
|
|
{
|
|
if (gMC.ym < 0)
|
|
gMC.ym = 0;
|
|
hit |= 2;
|
|
}
|
|
|
|
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200)
|
|
&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200)
|
|
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
|
|
&& gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200))
|
|
{
|
|
if (npc->bits & NPC_BOUNCY)
|
|
{
|
|
gMC.ym = npc->ym - 0x200;
|
|
hit |= 8;
|
|
}
|
|
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
|
|
{
|
|
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
|
gMC.ym = npc->ym;
|
|
gMC.x += npc->xm;
|
|
hit |= 8;
|
|
}
|
|
}
|
|
|
|
return hit;
|
|
}
|
|
|
|
unsigned char JudgeHitMyCharNPC3(NPCHAR *npc)
|
|
{
|
|
if (npc->direct == 0)
|
|
{
|
|
if (gMC.x + (2 * 0x200) > npc->x - npc->hit.front
|
|
&& gMC.x - (2 * 0x200) < npc->x + npc->hit.back
|
|
&& gMC.y + (2 * 0x200) > npc->y - npc->hit.top
|
|
&& gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom)
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
if (gMC.x + (2 * 0x200) > npc->x - npc->hit.back
|
|
&& gMC.x - (2 * 0x200) < npc->x + npc->hit.front
|
|
&& gMC.y + (2 * 0x200) > npc->y - npc->hit.top
|
|
&& gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom)
|
|
return 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
int JudgeHitMyCharNPC4(NPCHAR *npc)
|
|
{
|
|
// TODO: comment this
|
|
float fx1;
|
|
float fx2;
|
|
float fy1;
|
|
float fy2;
|
|
|
|
int hit = 0;
|
|
|
|
if (npc->x > gMC.x)
|
|
fx1 = (float)(npc->x - gMC.x);
|
|
else
|
|
fx1 = (float)(gMC.x - npc->x);
|
|
|
|
if (npc->y > gMC.y)
|
|
fy1 = (float)(npc->y - gMC.y);
|
|
else
|
|
fy1 = (float)(gMC.y - npc->y);
|
|
|
|
fx2 = (float)npc->hit.back;
|
|
fy2 = (float)npc->hit.top;
|
|
|
|
if (fx1 == 0.0f)
|
|
fx1 = 1.0f;
|
|
if (fx2 == 0.0f)
|
|
fx2 = 1.0f;
|
|
|
|
if (fy1 / fx1 > fy2 / fx2)
|
|
{
|
|
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x + gMC.hit.back > npc->x - npc->hit.back)
|
|
{
|
|
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
|
|
{
|
|
if (gMC.ym < npc->ym)
|
|
{
|
|
gMC.y = npc->y + npc->hit.bottom + gMC.hit.top + 0x200;
|
|
gMC.ym = npc->ym;
|
|
}
|
|
else
|
|
{
|
|
if (gMC.ym < 0)
|
|
gMC.ym = 0;
|
|
}
|
|
|
|
hit |= 2;
|
|
}
|
|
|
|
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200))
|
|
{
|
|
if (gMC.ym - npc->ym > 2 * 0x200)
|
|
PlaySoundObject(23, 1);
|
|
|
|
if (gMC.unit == 1)
|
|
{
|
|
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
|
hit |= 8;
|
|
}
|
|
else if (npc->bits & NPC_BOUNCY)
|
|
{
|
|
gMC.ym = npc->ym - 0x200;
|
|
hit |= 8;
|
|
}
|
|
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
|
|
{
|
|
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
|
|
gMC.ym = npc->ym;
|
|
gMC.x += npc->xm;
|
|
hit |= 8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
|
|
{
|
|
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x)
|
|
{
|
|
if (gMC.xm < npc->xm)
|
|
gMC.xm = npc->xm;
|
|
|
|
gMC.x = npc->x + npc->hit.back + gMC.hit.back;
|
|
|
|
hit |= 1;
|
|
}
|
|
|
|
if (gMC.x + gMC.hit.back > npc->x - npc->hit.back && gMC.hit.back + gMC.x < npc->x)
|
|
{
|
|
if (gMC.xm > npc->xm)
|
|
gMC.xm = npc->xm;
|
|
|
|
gMC.x = npc->x - npc->hit.back - gMC.hit.back;
|
|
|
|
hit |= 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
return hit;
|
|
}
|
|
|
|
void HitMyCharNpChar(void)
|
|
{
|
|
int i;
|
|
|
|
int hit = 0;
|
|
|
|
if (!(gMC.cond & 0x80) || gMC.cond & 2)
|
|
return;
|
|
|
|
for (i = 0; i < NPC_MAX; ++i)
|
|
{
|
|
if (!(gNPC[i].cond & 0x80))
|
|
continue;
|
|
|
|
hit = 0;
|
|
|
|
if (gNPC[i].bits & NPC_SOLID_SOFT)
|
|
{
|
|
hit = JudgeHitMyCharNPC(&gNPC[i]);
|
|
gMC.flag |= hit;
|
|
}
|
|
else if (gNPC[i].bits & NPC_SOLID_HARD)
|
|
{
|
|
hit = JudgeHitMyCharNPC4(&gNPC[i]);
|
|
gMC.flag |= hit;
|
|
}
|
|
else
|
|
{
|
|
hit = JudgeHitMyCharNPC3(&gNPC[i]);
|
|
}
|
|
|
|
// Special NPCs (pickups)
|
|
if (hit != 0 && gNPC[i].code_char == 1)
|
|
{
|
|
PlaySoundObject(14, 1);
|
|
AddExpMyChar(gNPC[i].exp);
|
|
gNPC[i].cond = 0;
|
|
}
|
|
|
|
if (hit != 0 && gNPC[i].code_char == 86)
|
|
{
|
|
PlaySoundObject(42, 1);
|
|
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
|
|
gNPC[i].cond = 0;
|
|
}
|
|
|
|
if (hit != 0 && gNPC[i].code_char == 87)
|
|
{
|
|
PlaySoundObject(20, 1);
|
|
AddLifeMyChar(gNPC[i].exp);
|
|
gNPC[i].cond = 0;
|
|
}
|
|
|
|
// Run event on contact
|
|
if (!(g_GameFlags & 4) && hit != 0 && gNPC[i].bits & NPC_EVENT_WHEN_TOUCHED)
|
|
StartTextScript(gNPC[i].code_event);
|
|
|
|
// NPC damage
|
|
if (g_GameFlags & 2 && !(gNPC[i].bits & NPC_INTERACTABLE))
|
|
{
|
|
if (gNPC[i].bits & NPC_REAR_AND_TOP_DONT_HURT)
|
|
{
|
|
if (hit & 4 && gNPC[i].xm < 0)
|
|
DamageMyChar(gNPC[i].damage);
|
|
if (hit & 1 && gNPC[i].xm > 0)
|
|
DamageMyChar(gNPC[i].damage);
|
|
if (hit & 8 && gNPC[i].ym < 0)
|
|
DamageMyChar(gNPC[i].damage);
|
|
if (hit & 2 && gNPC[i].ym > 0)
|
|
DamageMyChar(gNPC[i].damage);
|
|
}
|
|
else if (hit != 0 && gNPC[i].damage && !(g_GameFlags & 4))
|
|
{
|
|
DamageMyChar(gNPC[i].damage);
|
|
}
|
|
}
|
|
|
|
// Interaction
|
|
if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gNPC[i].bits & NPC_INTERACTABLE)
|
|
{
|
|
StartTextScript(gNPC[i].code_event);
|
|
gMC.xm = 0;
|
|
gMC.ques = 0;
|
|
}
|
|
}
|
|
|
|
// Create question mark when NPC hasn't been interacted with
|
|
if (gMC.ques)
|
|
SetCaret(gMC.x, gMC.y, 9, 0);
|
|
}
|
|
|
|
void HitMyCharBoss(void)
|
|
{
|
|
int b;
|
|
|
|
int hit = 0;
|
|
|
|
if (!(gMC.cond & 0x80) || gMC.cond & 2)
|
|
return;
|
|
|
|
for (b = 0; b < BOSS_MAX; ++b)
|
|
{
|
|
if (!(gBoss[b].cond & 0x80))
|
|
continue;
|
|
|
|
hit = 0;
|
|
|
|
if (gBoss[b].bits & NPC_SOLID_SOFT)
|
|
{
|
|
hit = JudgeHitMyCharNPC(&gBoss[b]);
|
|
gMC.flag |= hit;
|
|
}
|
|
else if (gBoss[b].bits & NPC_SOLID_HARD)
|
|
{
|
|
hit = JudgeHitMyCharNPC4(&gBoss[b]);
|
|
gMC.flag |= hit;
|
|
}
|
|
else
|
|
{
|
|
hit = JudgeHitMyCharNPC3(&gBoss[b]);
|
|
}
|
|
|
|
if (!(g_GameFlags & 4) && hit != 0 && gBoss[b].bits & NPC_EVENT_WHEN_TOUCHED)
|
|
{
|
|
StartTextScript(gBoss[b].code_event);
|
|
gMC.ques = 0;
|
|
}
|
|
|
|
if (gBoss[b].bits & NPC_REAR_AND_TOP_DONT_HURT)
|
|
{
|
|
if (hit & 4 && gBoss[b].xm < 0)
|
|
DamageMyChar(gBoss[b].damage);
|
|
if (hit & 1 && gBoss[b].xm > 0)
|
|
DamageMyChar(gBoss[b].damage);
|
|
}
|
|
else if (hit != 0 && gBoss[b].damage != 0 && !(g_GameFlags & 4))
|
|
{
|
|
DamageMyChar(gBoss[b].damage);
|
|
}
|
|
|
|
if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gBoss[b].bits & NPC_INTERACTABLE)
|
|
{
|
|
StartTextScript(gBoss[b].code_event);
|
|
gMC.xm = 0;
|
|
gMC.ques = 0;
|
|
}
|
|
}
|
|
|
|
if (gMC.ques)
|
|
SetCaret(gMC.x, gMC.y, 9, 0);
|
|
}
|