cave-story-solaris/src/ValueView.h
Clownacy 03250d62a0 Make variables more accurate
This commit changes which variables are static: the Mac (and
presumably the Linux) debug data tells you what variables are static,
by prefixing their names with double_underscores.

The variable names themselves also hint at this: global variables are
prefixed with 'g', and use upper-camelcase, while static variables
use whatever_you_call_this.
2020-05-03 20:28:56 +01:00

24 lines
398 B
C

#pragma once
#include "WindowsWrapper.h"
#define VALUEVIEW_MAX 0x10
typedef struct VALUEVIEW
{
BOOL flag;
int *px;
int *py;
int offset_y;
int value;
int count;
RECT rect;
} VALUEVIEW;
extern VALUEVIEW gVV[VALUEVIEW_MAX];
extern int gVVIndex;
void ClearValueView(void);
void SetValueView(int *px, int *py, int value);
void ActValueView(void);
void PutValueView(int flx, int fly);