cave-story-solaris/DoConfig/fltk/src/Fl_Gl_Choice.H
Clownacy 537d777536 Revert "Removed the DoConfig folder"
This reverts commit afb3e2f83e.

This branch needs this
2019-09-05 12:49:35 +00:00

123 lines
3.3 KiB
Objective-C

//
// "$Id$"
//
// OpenGL definitions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// Internal interface to set up OpenGL.
//
// A "Fl_Gl_Choice" is created from an OpenGL mode and holds information
// necessary to create a window (on X) and to create an OpenGL "context"
// (on both X and Win32).
//
// fl_create_gl_context takes a window (necessary only on Win32) and an
// Fl_Gl_Choice and returns a new OpenGL context. All contexts share
// display lists with each other.
//
// On X another fl_create_gl_context is provided to create it for any
// X visual.
//
// fl_set_gl_context makes the given OpenGL context current and makes
// it draw into the passed window. It tracks the current one context
// to avoid calling the context switching code when the same context
// is used, though it is a mystery to me why the GLX/WGL libraries
// don't do this themselves...
//
// fl_no_gl_context clears that cache so the next fl_set_gl_context is
// guaranteed to work.
//
// fl_delete_gl_context destroys the context.
//
// This code is used by Fl_Gl_Window, gl_start(), and gl_visual()
#ifndef Fl_Gl_Choice_H
#define Fl_Gl_Choice_H
// Warning: whatever GLContext is defined to must take exactly the same
// space in a structure as a void*!!!
#ifdef WIN32
# include <FL/gl.h>
# define GLContext HGLRC
#elif defined(__APPLE_QUARTZ__)
# include <OpenGL/gl.h>
#ifdef __OBJC__
@class NSOpenGLPixelFormat;
@class NSOpenGLContext;
#else
class NSOpenGLPixelFormat;
class NSOpenGLContext;
#endif // __OBJC__
typedef NSOpenGLContext* FLOpenGLContextPtr;
# define GLContext FLOpenGLContextPtr
#else
# include <GL/glx.h>
# define GLContext GLXContext
# if ! defined(GLX_VERSION_1_3)
# typedef void *GLXFBConfig;
# endif
#endif
// Describes crap needed to create a GLContext.
class Fl_Gl_Choice {
int mode;
const int *alist;
Fl_Gl_Choice *next;
public:
#ifdef WIN32
int pixelformat; // the visual to use
PIXELFORMATDESCRIPTOR pfd; // some wgl calls need this thing
#elif defined(__APPLE_QUARTZ__)
NSOpenGLPixelFormat* pixelformat;
#else
XVisualInfo *vis; // the visual to use
Colormap colormap; // a colormap for that visual
GLXFBConfig best_fb;
#endif
// Return one of these structures for a given gl mode.
// The second argument is a glX attribute list, and is used if mode is
// zero. This is not supported on Win32:
static Fl_Gl_Choice *find(int mode, const int *);
};
class Fl_Window;
#ifdef WIN32
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
#elif defined(__APPLE_QUARTZ__)
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice*, int layer=0);
#else
GLContext fl_create_gl_context(XVisualInfo* vis);
//static inline
GLContext fl_create_gl_context(Fl_Window*, const Fl_Gl_Choice* g);/* {
return fl_create_gl_context(g->vis);
}*/
#endif
void fl_set_gl_context(Fl_Window*, GLContext);
void fl_no_gl_context();
void fl_delete_gl_context(GLContext);
#endif
//
// End of "$Id$".
//