
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
55 lines
2.5 KiB
C
55 lines
2.5 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SDL_dataqueue_h_
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#define SDL_dataqueue_h_
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/* this is not (currently) a public API. But maybe it should be! */
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struct SDL_DataQueue;
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typedef struct SDL_DataQueue SDL_DataQueue;
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SDL_DataQueue *SDL_NewDataQueue(const size_t packetlen, const size_t initialslack);
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void SDL_FreeDataQueue(SDL_DataQueue *queue);
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void SDL_ClearDataQueue(SDL_DataQueue *queue, const size_t slack);
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int SDL_WriteToDataQueue(SDL_DataQueue *queue, const void *data, const size_t len);
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size_t SDL_ReadFromDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
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size_t SDL_PeekIntoDataQueue(SDL_DataQueue *queue, void *buf, const size_t len);
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size_t SDL_CountDataQueue(SDL_DataQueue *queue);
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/* this sets a section of the data queue aside (possibly allocating memory for it)
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as if it's been written to, but returns a pointer to that space. You may write
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to this space until a read would consume it. Writes (and other calls to this
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function) will safely append their data after this reserved space and can
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be in flight at the same time. There is no thread safety.
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If there isn't an existing block of memory that can contain the reserved
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space, one will be allocated for it. You can not (currently) allocate
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a space larger than the packetlen requested in SDL_NewDataQueue.
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Returned buffer is uninitialized.
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This lets you avoid an extra copy in some cases, but it's safer to use
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SDL_WriteToDataQueue() unless you know what you're doing.
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Returns pointer to buffer of at least (len) bytes, NULL on error.
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*/
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void *SDL_ReserveSpaceInDataQueue(SDL_DataQueue *queue, const size_t len);
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#endif /* SDL_dataqueue_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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