
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
117 lines
3.7 KiB
Objective-C
117 lines
3.7 KiB
Objective-C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../../SDL_internal.h"
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#ifdef SDL_FILESYSTEM_COCOA
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/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
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/* System dependent filesystem routines */
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#include <Foundation/Foundation.h>
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#include <sys/stat.h>
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#include <sys/types.h>
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#include "SDL_error.h"
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#include "SDL_stdinc.h"
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#include "SDL_filesystem.h"
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char *
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SDL_GetBasePath(void)
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{ @autoreleasepool
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{
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NSBundle *bundle = [NSBundle mainBundle];
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const char* baseType = [[[bundle infoDictionary] objectForKey:@"SDL_FILESYSTEM_BASE_DIR_TYPE"] UTF8String];
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const char *base = NULL;
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char *retval = NULL;
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if (baseType == NULL) {
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baseType = "resource";
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}
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if (SDL_strcasecmp(baseType, "bundle")==0) {
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base = [[bundle bundlePath] fileSystemRepresentation];
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} else if (SDL_strcasecmp(baseType, "parent")==0) {
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base = [[[bundle bundlePath] stringByDeletingLastPathComponent] fileSystemRepresentation];
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} else {
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/* this returns the exedir for non-bundled and the resourceDir for bundled apps */
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base = [[bundle resourcePath] fileSystemRepresentation];
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}
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if (base) {
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const size_t len = SDL_strlen(base) + 2;
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retval = (char *) SDL_malloc(len);
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if (retval == NULL) {
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SDL_OutOfMemory();
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} else {
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SDL_snprintf(retval, len, "%s/", base);
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}
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}
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return retval;
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}}
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char *
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SDL_GetPrefPath(const char *org, const char *app)
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{ @autoreleasepool
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{
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if (!app) {
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SDL_InvalidParamError("app");
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return NULL;
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}
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if (!org) {
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org = "";
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}
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char *retval = NULL;
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NSArray *array = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
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if ([array count] > 0) { /* we only want the first item in the list. */
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NSString *str = [array objectAtIndex:0];
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const char *base = [str fileSystemRepresentation];
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if (base) {
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const size_t len = SDL_strlen(base) + SDL_strlen(org) + SDL_strlen(app) + 4;
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retval = (char *) SDL_malloc(len);
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if (retval == NULL) {
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SDL_OutOfMemory();
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} else {
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char *ptr;
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if (*org) {
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SDL_snprintf(retval, len, "%s/%s/%s/", base, org, app);
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} else {
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SDL_snprintf(retval, len, "%s/%s/", base, app);
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}
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for (ptr = retval+1; *ptr; ptr++) {
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if (*ptr == '/') {
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*ptr = '\0';
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mkdir(retval, 0700);
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*ptr = '/';
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}
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}
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mkdir(retval, 0700);
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}
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}
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}
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return retval;
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}}
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#endif /* SDL_FILESYSTEM_COCOA */
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/* vi: set ts=4 sw=4 expandtab: */
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