
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
49 lines
2.2 KiB
C
49 lines
2.2 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "../SDL_internal.h"
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/* These are functions that need to be implemented by a port of SDL */
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#ifndef SDL_syspower_h_
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#define SDL_syspower_h_
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#include "SDL_power.h"
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/* Not all of these are available in a given build. Use #ifdefs, etc. */
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SDL_bool SDL_GetPowerInfo_Linux_org_freedesktop_upower(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_sys_class_power_supply(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Haiku(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_WinRT(SDL_PowerState *, int *, int *);
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SDL_bool SDL_GetPowerInfo_Emscripten(SDL_PowerState *, int *, int *);
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/* this one is static in SDL_power.c */
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/* SDL_bool SDL_GetPowerInfo_Hardwired(SDL_PowerState *, int *, int *);*/
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#endif /* SDL_syspower_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
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