336 lines
8.8 KiB
C++
336 lines
8.8 KiB
C++
#include "../Misc.h"
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <string>
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#include "SDL.h"
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#include "../../WindowsWrapper.h"
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#include "Controller.h"
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#include "Window.h"
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#include "../Rendering.h"
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#include "../../Main.h"
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#include "../../Organya.h"
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#include "../../Profile.h"
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#include "../../Resource.h"
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#define DO_KEY(SDL_KEY, BACKEND_KEY) \
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case SDL_KEY: \
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keyboard_state[BACKEND_KEY] = event.key.type == SDL_KEYDOWN; \
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break;
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BOOL bActive = TRUE;
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static BOOL keyboard_state[BACKEND_KEYBOARD_TOTAL];
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static unsigned char *cursor_surface_pixels;
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static SDL_Surface *cursor_surface;
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static SDL_Cursor *cursor;
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BOOL Backend_Init(void)
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{
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if (SDL_Init(SDL_INIT_EVENTS) == 0)
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{
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if (SDL_InitSubSystem(SDL_INIT_VIDEO) == 0)
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{
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Backend_PrintInfo("Available SDL video drivers:");
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for (int i = 0; i < SDL_GetNumVideoDrivers(); ++i)
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Backend_PrintInfo("%s", SDL_GetVideoDriver(i));
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const char *driver = SDL_GetCurrentVideoDriver();
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if (driver != NULL)
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Backend_PrintInfo("Selected SDL video driver: %s", driver);
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else
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Backend_PrintError("No SDL video driver initialized !");
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return TRUE;
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}
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std::string error_message = std::string("Could not initialise SDL video subsystem: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error", error_message.c_str());
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SDL_Quit();
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return FALSE;
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}
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std::string error_message = std::string("Could not initialise SDL: ") + SDL_GetError();
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Backend_ShowMessageBox("Fatal error", error_message.c_str());
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return FALSE;
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}
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void Backend_Deinit(void)
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{
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if (cursor != NULL)
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SDL_FreeCursor(cursor);
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if (cursor_surface != NULL)
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SDL_FreeSurface(cursor_surface);
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free(cursor_surface_pixels);
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SDL_Quit();
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}
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void Backend_PostWindowCreation(void)
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{
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}
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BOOL Backend_GetBasePath(char *string_buffer)
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{
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char *base_path = SDL_GetBasePath();
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if (!base_path)
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return FALSE;
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// Trim the trailing '/'
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size_t base_path_length = strlen(base_path);
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base_path[base_path_length - 1] = '\0';
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strcpy(string_buffer, base_path);
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SDL_free(base_path);
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return TRUE;
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}
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void Backend_HideMouse(void)
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{
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SDL_ShowCursor(SDL_DISABLE);
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}
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void Backend_SetWindowIcon(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
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{
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SDL_Surface *surface = SDL_CreateRGBSurfaceWithFormatFrom((void*)rgb_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
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if (surface != NULL)
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{
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SDL_SetWindowIcon(window, surface);
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SDL_FreeSurface(surface);
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}
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else
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{
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Backend_PrintError("Couldn't create RGB surface for window icon: %s", SDL_GetError());
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}
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}
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void Backend_SetCursor(const unsigned char *rgb_pixels, unsigned int width, unsigned int height)
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{
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cursor_surface_pixels = (unsigned char*)malloc(width * height * 3);
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if (cursor_surface_pixels != NULL)
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{
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memcpy(cursor_surface_pixels, rgb_pixels, width * height * 3);
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cursor_surface = SDL_CreateRGBSurfaceWithFormatFrom(cursor_surface_pixels, width, height, 0, width * 3, SDL_PIXELFORMAT_RGB24);
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if (cursor_surface != NULL)
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{
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if (SDL_SetColorKey(cursor_surface, SDL_TRUE, SDL_MapRGB(cursor_surface->format, 0xFF, 0, 0xFF)) == 0)
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{
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cursor = SDL_CreateColorCursor(cursor_surface, 0, 0);
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if (cursor != NULL)
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SDL_SetCursor(cursor);
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}
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}
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}
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else
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{
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Backend_PrintError("Failed to allocate memory for cursor surface");
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}
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}
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void PlaybackBackend_EnableDragAndDrop(void)
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{
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SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
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}
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BOOL Backend_SystemTask(void)
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{
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while (SDL_PollEvent(NULL) || !bActive)
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{
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SDL_Event event;
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if (!SDL_WaitEvent(&event))
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return FALSE;
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switch (event.type)
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{
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case SDL_KEYUP:
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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DO_KEY(SDLK_a, BACKEND_KEYBOARD_A)
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DO_KEY(SDLK_b, BACKEND_KEYBOARD_B)
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DO_KEY(SDLK_c, BACKEND_KEYBOARD_C)
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DO_KEY(SDLK_d, BACKEND_KEYBOARD_D)
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DO_KEY(SDLK_e, BACKEND_KEYBOARD_E)
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DO_KEY(SDLK_f, BACKEND_KEYBOARD_F)
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DO_KEY(SDLK_g, BACKEND_KEYBOARD_G)
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DO_KEY(SDLK_h, BACKEND_KEYBOARD_H)
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DO_KEY(SDLK_i, BACKEND_KEYBOARD_I)
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DO_KEY(SDLK_j, BACKEND_KEYBOARD_J)
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DO_KEY(SDLK_k, BACKEND_KEYBOARD_K)
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DO_KEY(SDLK_l, BACKEND_KEYBOARD_L)
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DO_KEY(SDLK_m, BACKEND_KEYBOARD_M)
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DO_KEY(SDLK_n, BACKEND_KEYBOARD_N)
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DO_KEY(SDLK_o, BACKEND_KEYBOARD_O)
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DO_KEY(SDLK_p, BACKEND_KEYBOARD_P)
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DO_KEY(SDLK_q, BACKEND_KEYBOARD_Q)
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DO_KEY(SDLK_r, BACKEND_KEYBOARD_R)
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DO_KEY(SDLK_s, BACKEND_KEYBOARD_S)
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DO_KEY(SDLK_t, BACKEND_KEYBOARD_T)
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DO_KEY(SDLK_u, BACKEND_KEYBOARD_U)
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DO_KEY(SDLK_v, BACKEND_KEYBOARD_V)
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DO_KEY(SDLK_w, BACKEND_KEYBOARD_W)
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DO_KEY(SDLK_x, BACKEND_KEYBOARD_X)
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DO_KEY(SDLK_y, BACKEND_KEYBOARD_Y)
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DO_KEY(SDLK_z, BACKEND_KEYBOARD_Z)
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DO_KEY(SDLK_0, BACKEND_KEYBOARD_0)
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DO_KEY(SDLK_1, BACKEND_KEYBOARD_1)
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DO_KEY(SDLK_2, BACKEND_KEYBOARD_2)
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DO_KEY(SDLK_3, BACKEND_KEYBOARD_3)
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DO_KEY(SDLK_4, BACKEND_KEYBOARD_4)
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DO_KEY(SDLK_5, BACKEND_KEYBOARD_5)
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DO_KEY(SDLK_6, BACKEND_KEYBOARD_6)
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DO_KEY(SDLK_7, BACKEND_KEYBOARD_7)
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DO_KEY(SDLK_8, BACKEND_KEYBOARD_8)
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DO_KEY(SDLK_9, BACKEND_KEYBOARD_9)
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DO_KEY(SDLK_F1, BACKEND_KEYBOARD_F1)
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DO_KEY(SDLK_F2, BACKEND_KEYBOARD_F2)
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DO_KEY(SDLK_F3, BACKEND_KEYBOARD_F3)
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DO_KEY(SDLK_F4, BACKEND_KEYBOARD_F4)
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DO_KEY(SDLK_F5, BACKEND_KEYBOARD_F5)
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DO_KEY(SDLK_F6, BACKEND_KEYBOARD_F6)
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DO_KEY(SDLK_F7, BACKEND_KEYBOARD_F7)
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DO_KEY(SDLK_F8, BACKEND_KEYBOARD_F8)
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DO_KEY(SDLK_F9, BACKEND_KEYBOARD_F9)
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DO_KEY(SDLK_F10, BACKEND_KEYBOARD_F10)
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DO_KEY(SDLK_F11, BACKEND_KEYBOARD_F11)
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DO_KEY(SDLK_F12, BACKEND_KEYBOARD_F12)
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DO_KEY(SDLK_UP, BACKEND_KEYBOARD_UP)
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DO_KEY(SDLK_DOWN, BACKEND_KEYBOARD_DOWN)
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DO_KEY(SDLK_LEFT, BACKEND_KEYBOARD_LEFT)
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DO_KEY(SDLK_RIGHT, BACKEND_KEYBOARD_RIGHT)
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DO_KEY(SDLK_ESCAPE, BACKEND_KEYBOARD_ESCAPE)
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DO_KEY(SDLK_BACKQUOTE, BACKEND_KEYBOARD_BACK_QUOTE)
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DO_KEY(SDLK_TAB, BACKEND_KEYBOARD_TAB)
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DO_KEY(SDLK_CAPSLOCK, BACKEND_KEYBOARD_CAPS_LOCK)
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DO_KEY(SDLK_LSHIFT, BACKEND_KEYBOARD_LEFT_SHIFT)
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DO_KEY(SDLK_LCTRL, BACKEND_KEYBOARD_LEFT_CTRL)
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DO_KEY(SDLK_LALT, BACKEND_KEYBOARD_LEFT_ALT)
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DO_KEY(SDLK_SPACE, BACKEND_KEYBOARD_SPACE)
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DO_KEY(SDLK_RALT, BACKEND_KEYBOARD_RIGHT_ALT)
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DO_KEY(SDLK_RCTRL, BACKEND_KEYBOARD_RIGHT_CTRL)
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DO_KEY(SDLK_RSHIFT, BACKEND_KEYBOARD_RIGHT_SHIFT)
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DO_KEY(SDLK_RETURN, BACKEND_KEYBOARD_ENTER)
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DO_KEY(SDLK_BACKSPACE, BACKEND_KEYBOARD_BACKSPACE)
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DO_KEY(SDLK_MINUS, BACKEND_KEYBOARD_MINUS)
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DO_KEY(SDLK_EQUALS, BACKEND_KEYBOARD_EQUALS)
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DO_KEY(SDLK_LEFTBRACKET, BACKEND_KEYBOARD_LEFT_BRACKET)
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DO_KEY(SDLK_RIGHTBRACKET, BACKEND_KEYBOARD_RIGHT_BRACKET)
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DO_KEY(SDLK_BACKSLASH, BACKEND_KEYBOARD_BACK_SLASH)
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DO_KEY(SDLK_SEMICOLON, BACKEND_KEYBOARD_SEMICOLON)
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DO_KEY(SDLK_QUOTE, BACKEND_KEYBOARD_APOSTROPHE)
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DO_KEY(SDLK_COMMA, BACKEND_KEYBOARD_COMMA)
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DO_KEY(SDLK_PERIOD, BACKEND_KEYBOARD_PERIOD)
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DO_KEY(SDLK_SLASH, BACKEND_KEYBOARD_FORWARD_SLASH)
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default:
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break;
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}
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break;
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case SDL_JOYDEVICEADDED:
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ControllerBackend_JoystickConnect(event.jdevice.which);
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break;
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case SDL_JOYDEVICEREMOVED:
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ControllerBackend_JoystickDisconnect(event.jdevice.which);
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break;
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case SDL_DROPFILE:
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LoadProfile(event.drop.file);
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SDL_free(event.drop.file);
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break;
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case SDL_WINDOWEVENT:
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switch (event.window.event)
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{
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case SDL_WINDOWEVENT_FOCUS_LOST:
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InactiveWindow();
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break;
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case SDL_WINDOWEVENT_FOCUS_GAINED:
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ActiveWindow();
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break;
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case SDL_WINDOWEVENT_RESIZED:
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case SDL_WINDOWEVENT_SIZE_CHANGED:
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RenderBackend_HandleWindowResize(event.window.data1, event.window.data2);
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break;
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}
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break;
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case SDL_QUIT:
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StopOrganyaMusic();
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return FALSE;
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case SDL_RENDER_TARGETS_RESET:
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RenderBackend_HandleRenderTargetLoss();
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break;
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}
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}
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return TRUE;
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}
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void Backend_GetKeyboardState(BOOL *out_keyboard_state)
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{
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memcpy(out_keyboard_state, keyboard_state, sizeof(keyboard_state));
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}
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void Backend_ShowMessageBox(const char *title, const char *message)
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{
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fprintf(stderr, "ShowMessageBox - '%s' - '%s'\n", title, message);
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if (SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, title, message, window) != 0)
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Backend_PrintError("Was also unable to display a message box containing the error: %s", SDL_GetError());
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}
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ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintError(const char *format, ...)
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{
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va_list argumentList;
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va_start(argumentList, format);
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fputs("ERROR: ", stderr);
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vfprintf(stderr, format, argumentList);
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fputc('\n', stderr);
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va_end(argumentList);
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}
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ATTRIBUTE_FORMAT_PRINTF(1, 2) void Backend_PrintInfo(const char *format, ...)
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{
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va_list argumentList;
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va_start(argumentList, format);
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fputs("INFO: ", stdout);
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vprintf(format, argumentList);
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putchar('\n');
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va_end(argumentList);
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}
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unsigned long Backend_GetTicks(void)
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{
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return SDL_GetTicks();
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}
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void Backend_Delay(unsigned int ticks)
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{
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SDL_Delay(ticks);
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}
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