cave-story-solaris/Makefile

294 lines
5.9 KiB
Makefile

NATIVECC = cc
NATIVECXX = c++
BUILD_DIRECTORY = game
ASSETS_DIRECTORY = assets
# Default options
RENDERER ?= Texture
ifeq ($(RELEASE), 1)
CXXFLAGS = -O3 -flto
LDFLAGS = -s
FILENAME_DEF = CSE2
DOCONFIG_FILENAME_DEF = DoConfig
else
CXXFLAGS = -Og -g3
FILENAME_DEF = CSE2_debug
DOCONFIG_FILENAME_DEF = DoConfig_debug
endif
ifeq ($(JAPANESE), 1)
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp
CXXFLAGS += -DJAPANESE
else
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
endif
FILENAME ?= $(FILENAME_DEF)
DOCONFIG_FILENAME ?= $(DOCONFIG_FILENAME_DEF)
ifeq ($(FIX_BUGS), 1)
CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(WINDOWS), 1)
ifeq ($(CONSOLE), 1)
CXXFLAGS += -mconsole
endif
CXXFLAGS += -DWINDOWS
LIBS += -lkernel32
endif
ifeq ($(RASPBERRY_PI), 1)
CXXFLAGS += -DRASPBERRY_PI
endif
CXXFLAGS += -std=c++98 -Iexternal `pkg-config sdl2 --cflags` `pkg-config freetype2 --cflags` -MMD -MP -MF $@.d
ifeq ($(STATIC), 1)
LDFLAGS += -static
LIBS += `pkg-config sdl2 --libs --static` `pkg-config freetype2 --libs --static` -lfreetype
else
LIBS += `pkg-config sdl2 --libs` `pkg-config freetype2 --libs`
endif
# For an accurate result to the original's code, compile in alphabetical order
SOURCES = \
src/ArmsItem \
src/Back \
src/Boss \
src/BossAlmo1 \
src/BossAlmo2 \
src/BossBallos \
src/BossFrog \
src/BossIronH \
src/BossLife \
src/BossOhm \
src/BossPress \
src/BossTwinD \
src/BossX \
src/BulHit \
src/Bullet \
src/Caret \
src/Config \
src/Draw \
src/Ending \
src/Escape \
src/Fade \
src/File \
src/Flags \
src/Flash \
src/Font \
src/Frame \
src/Game \
src/Generic \
src/GenericLoad \
src/Input \
src/KeyControl \
src/Main \
src/Map \
src/MapName \
src/MiniMap \
src/MyChar \
src/MycHit \
src/MycParam \
src/NpcAct000 \
src/NpcAct020 \
src/NpcAct040 \
src/NpcAct060 \
src/NpcAct080 \
src/NpcAct100 \
src/NpcAct120 \
src/NpcAct140 \
src/NpcAct160 \
src/NpcAct180 \
src/NpcAct200 \
src/NpcAct220 \
src/NpcAct240 \
src/NpcAct260 \
src/NpcAct280 \
src/NpcAct300 \
src/NpcAct320 \
src/NpcAct340 \
src/NpChar \
src/NpcHit \
src/NpcTbl \
src/Organya \
src/PixTone \
src/Profile \
src/Resource \
src/SelStage \
src/Shoot \
src/Sound \
src/Stage \
src/Star \
src/TextScr \
src/Triangle \
src/ValueView
RESOURCES = \
BITMAP/Credit01.bmp \
BITMAP/Credit02.bmp \
BITMAP/Credit03.bmp \
BITMAP/Credit04.bmp \
BITMAP/Credit05.bmp \
BITMAP/Credit06.bmp \
BITMAP/Credit07.bmp \
BITMAP/Credit08.bmp \
BITMAP/Credit09.bmp \
BITMAP/Credit10.bmp \
BITMAP/Credit11.bmp \
BITMAP/Credit12.bmp \
BITMAP/Credit14.bmp \
BITMAP/Credit15.bmp \
BITMAP/Credit16.bmp \
BITMAP/Credit17.bmp \
BITMAP/Credit18.bmp \
CURSOR/CURSOR_IKA.bmp \
CURSOR/CURSOR_NORMAL.bmp \
ORG/Access.org \
ORG/Anzen.org \
ORG/Balcony.org \
ORG/Ballos.org \
ORG/BreakDown.org \
ORG/Cemetery.org \
ORG/Curly.org \
ORG/Dr.org \
ORG/Ending.org \
ORG/Escape.org \
ORG/Fanfale1.org \
ORG/Fanfale2.org \
ORG/Fanfale3.org \
ORG/FireEye.org \
ORG/Gameover.org \
ORG/Ginsuke.org \
ORG/Grand.org \
ORG/Gravity.org \
ORG/Hell.org \
ORG/ironH.org \
ORG/Jenka.org \
ORG/Jenka2.org \
ORG/Kodou.org \
ORG/LastBtl3.org \
ORG/LastBtl.org \
ORG/LastCave.org \
ORG/Marine.org \
ORG/Maze.org \
ORG/MDown2.org \
ORG/Mura.org \
ORG/Oside.org \
ORG/Plant.org \
ORG/quiet.org \
ORG/Requiem.org \
ORG/Toroko.org \
ORG/Vivi.org \
ORG/Wanpak2.org \
ORG/Wanpaku.org \
ORG/Weed.org \
ORG/White.org \
ORG/XXXX.org \
ORG/Zonbie.org \
WAVE/Wave.dat
ifeq ($(JAPANESE), 1)
RESOURCES += BITMAP/pixel_jp.bmp
RESOURCES += FONT/msgothic.ttc
else
RESOURCES += BITMAP/pixel.bmp
ifneq ($(WINDOWS), 1)
RESOURCES += FONT/cour.ttf
endif
endif
ifneq ($(WINDOWS), 1)
RESOURCES += ICON/ICON_MINI.bmp
endif
ifeq ($(RENDERER), OpenGL3)
SOURCES += src/Backends/Rendering/OpenGL3
CXXFLAGS += `pkg-config glew --cflags`
ifeq ($(STATIC), 1)
CXXFLAGS += -DGLEW_STATIC
LIBS += `pkg-config glew --libs --static`
else
LIBS += `pkg-config glew --libs`
endif
ifeq ($(WINDOWS), 1)
LIBS += -lopengl32
else
LIBS += -lGL
endif
else ifeq ($(RENDERER), Texture)
SOURCES += src/Backends/Rendering/SDLTexture
else ifeq ($(RENDERER), Surface)
SOURCES += src/Backends/Rendering/SDLSurface
else ifeq ($(RENDERER), Software)
SOURCES += src/Backends/Rendering/Software
else
@echo Invalid RENDERER selected; this build will fail
endif
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
ifeq ($(WINDOWS), 1)
OBJECTS += obj/$(FILENAME)/win_icon.o
endif
all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data $(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME)
@echo Finished
$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
@mkdir -p $(@D)
@rm -rf $(BUILD_DIRECTORY)/data
@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
@echo Linking $@
@$(CXX) $(CXXFLAGS) $(LDFLAGS) $^ -o $@ $(LIBS)
obj/$(FILENAME)/%.o: %.cpp
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
obj/$(FILENAME)/Resource.o: src/Resource.cpp $(addprefix src/Resource/, $(addsuffix .h, $(RESOURCES)))
@mkdir -p $(@D)
@echo Compiling $<
@$(CXX) $(CXXFLAGS) $< -o $@ -c
src/Resource/%.h: $(ASSETS_DIRECTORY)/resources/% obj/bin2h
@mkdir -p $(@D)
@echo Converting $<
@obj/bin2h $< $@
obj/bin2h: bin2h/bin2h.c
@mkdir -p $(@D)
@echo Compiling $^
@$(NATIVECC) -O3 -s -std=c90 -Wall -Wextra -pedantic $^ -o $@
include $(wildcard $(DEPENDENCIES))
obj/$(FILENAME)/win_icon.o: $(ASSETS_DIRECTORY)/resources/ICON/ICON.rc $(ASSETS_DIRECTORY)/resources/ICON/0.ico $(ASSETS_DIRECTORY)/resources/ICON/ICON_MINI.ico
@mkdir -p $(@D)
@windres $< $@
$(BUILD_DIRECTORY)/$(DOCONFIG_FILENAME): DoConfig/DoConfig.cpp
@mkdir -p $(@D)
@echo Linking $@
ifeq ($(STATIC), 1)
@$(CXX) -O3 -s -std=c++98 -static $^ -o $@ `fltk-config --cxxflags --libs --ldstaticflags`
else
@$(CXX) -O3 -s -std=c++98 $^ -o $@ `fltk-config --cxxflags --libs --ldflags`
endif
# TODO
clean:
@rm -rf obj