
This actually affects how the game sounds. Seriously, listen to the dialogue boxes. Now it matches the original.
15 lines
243 B
C++
15 lines
243 B
C++
#include "Random.h"
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// A replication of MSVC's rand algorithm
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static unsigned long next = 1;
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int msvc_rand(void)
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{
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next = ((next) * 214013 + 2531011);
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return ((next) >> 16) & 0x7FFF;
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}
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void msvc_srand(unsigned int seed)
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{
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next = seed;
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}
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