
For those not in the know, Visual Studio 2003 was what Pixel used to compile Cave Story. Getting this to compile in its original environment goes a long way to ensuring this decompilation's accuracy, since it allows us to check if the code creates the exact same assembly. Since the decompilation doesn't include the original DirectX/WinAPI backends yet, compatible SDL2 and Freetype .lib files are provided.
2 lines
79 B
C
2 lines
79 B
C
#define SDL_REVISION "hg-12373:8feb5da6f2fb"
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#define SDL_REVISION_NUMBER 12373
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