cave-story-solaris/Makefile
2020-01-15 07:45:36 +00:00

237 lines
4.7 KiB
Makefile

WINDRES = windres
BUILD_DIRECTORY = game
ASSETS_DIRECTORY = assets
ALL_CXXFLAGS = $(CXXFLAGS)
ALL_LDFLAGS = $(LDFLAGS)
ALL_LIBS = $(LIBS)
ifeq ($(RELEASE), 1)
ALL_CXXFLAGS += -O3 -DNDEBUG
ALL_LDFLAGS += -s
FILENAME_DEF = CSE2.exe
else
ALL_CXXFLAGS += -Og -ggdb3
FILENAME_DEF = CSE2_debug.exe
endif
ifeq ($(JAPANESE), 1)
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_jp
ALL_CXXFLAGS += -DJAPANESE
else
DATA_DIRECTORY = $(ASSETS_DIRECTORY)/data_en
endif
FILENAME ?= $(FILENAME_DEF)
ifeq ($(FIX_BUGS), 1)
ALL_CXXFLAGS += -DFIX_BUGS
endif
ifeq ($(CONSOLE), 1)
ALL_CXXFLAGS += -mconsole
else
ALL_CXXFLAGS += -mwindows
endif
ifeq ($(DEBUG_SAVE), 1)
ALL_CXXFLAGS += -DDEBUG_SAVE
endif
ifeq ($(WARNINGS), 1)
ALL_CXXFLAGS += -Wall -Wextra -pedantic
endif
ifeq ($(WARNINGS_ALL), 1)
ifneq ($(findstring clang,$(CXX)),)
# Use clang-specific flag -Weverything
ALL_CXXFLAGS += -Weverything
else
$(warning Couldn't activate all warnings (unsupported compiler))
endif
endif
ifeq ($(WARNINGS_FATAL), 1)
ALL_CXXFLAGS += -Werror
endif
ALL_CXXFLAGS += -std=c++98 -MMD -MP -MF $@.d
ALL_LIBS += -lkernel32 -lgdi32 -lddraw -ldinput -ldsound -lversion -lshlwapi -limm32 -lwinmm -ldxguid
ifeq ($(STATIC), 1)
ALL_LDFLAGS += -static
endif
SOURCES = \
src/ArmsItem \
src/Back \
src/Boss \
src/BossAlmo1 \
src/BossAlmo2 \
src/BossBallos \
src/BossFrog \
src/BossIronH \
src/BossLife \
src/BossOhm \
src/BossPress \
src/BossTwinD \
src/BossX \
src/BulHit \
src/Bullet \
src/Caret \
src/Config \
src/Dialog \
src/Draw \
src/Ending \
src/Escape \
src/Fade \
src/Flags \
src/Flash \
src/Frame \
src/Game \
src/Generic \
src/GenericLoad \
src/Input \
src/KeyControl \
src/Main \
src/Map \
src/MapName \
src/MiniMap \
src/MyChar \
src/MycHit \
src/MycParam \
src/NpcAct000 \
src/NpcAct020 \
src/NpcAct040 \
src/NpcAct060 \
src/NpcAct080 \
src/NpcAct100 \
src/NpcAct120 \
src/NpcAct140 \
src/NpcAct160 \
src/NpcAct180 \
src/NpcAct200 \
src/NpcAct220 \
src/NpcAct240 \
src/NpcAct260 \
src/NpcAct280 \
src/NpcAct300 \
src/NpcAct320 \
src/NpcAct340 \
src/NpChar \
src/NpcHit \
src/NpcTbl \
src/Organya \
src/PixTone \
src/Profile \
src/SelStage \
src/Shoot \
src/Sound \
src/Stage \
src/Star \
src/TextScr \
src/Triangle \
src/ValueView
RESOURCES = \
BITMAP/Credit01.bmp \
BITMAP/Credit02.bmp \
BITMAP/Credit03.bmp \
BITMAP/Credit04.bmp \
BITMAP/Credit05.bmp \
BITMAP/Credit06.bmp \
BITMAP/Credit07.bmp \
BITMAP/Credit08.bmp \
BITMAP/Credit09.bmp \
BITMAP/Credit10.bmp \
BITMAP/Credit11.bmp \
BITMAP/Credit12.bmp \
BITMAP/Credit14.bmp \
BITMAP/Credit15.bmp \
BITMAP/Credit16.bmp \
BITMAP/Credit17.bmp \
BITMAP/Credit18.bmp \
BITMAP/pixel.bmp \
CURSOR/CURSOR_IKA.cur \
CURSOR/CURSOR_NORMAL.cur \
ICON/0.ico \
ICON/ICON_MINI.ico \
ORG/Access.org \
ORG/Anzen.org \
ORG/Balcony.org \
ORG/Ballos.org \
ORG/BreakDown.org \
ORG/Cemetery.org \
ORG/Curly.org \
ORG/Dr.org \
ORG/Ending.org \
ORG/Escape.org \
ORG/Fanfale1.org \
ORG/Fanfale2.org \
ORG/Fanfale3.org \
ORG/FireEye.org \
ORG/Gameover.org \
ORG/Ginsuke.org \
ORG/Grand.org \
ORG/Gravity.org \
ORG/Hell.org \
ORG/ironH.org \
ORG/Jenka.org \
ORG/Jenka2.org \
ORG/Kodou.org \
ORG/LastBtl3.org \
ORG/LastBtl.org \
ORG/LastCave.org \
ORG/Marine.org \
ORG/Maze.org \
ORG/MDown2.org \
ORG/Mura.org \
ORG/Oside.org \
ORG/Plant.org \
ORG/quiet.org \
ORG/Requiem.org \
ORG/Toroko.org \
ORG/Vivi.org \
ORG/Wanpak2.org \
ORG/Wanpaku.org \
ORG/Weed.org \
ORG/White.org \
ORG/XXXX.org \
ORG/Zonbie.org \
WAVE/Wave.dat
OBJECTS = $(addprefix obj/$(FILENAME)/, $(addsuffix .o, $(SOURCES)))
DEPENDENCIES = $(addprefix obj/$(FILENAME)/, $(addsuffix .o.d, $(SOURCES)))
OBJECTS += obj/$(FILENAME)/windows_resources.o
all: $(BUILD_DIRECTORY)/$(FILENAME) $(BUILD_DIRECTORY)/data
$(info Finished)
$(BUILD_DIRECTORY)/data: $(DATA_DIRECTORY)
@mkdir -p $(@D)
@rm -rf $(BUILD_DIRECTORY)/data
@cp -r $(DATA_DIRECTORY) $(BUILD_DIRECTORY)/data
$(BUILD_DIRECTORY)/$(FILENAME): $(OBJECTS)
@mkdir -p $(@D)
$(info Linking $@)
@$(CXX) $(ALL_CXXFLAGS) $(ALL_LDFLAGS) $^ -o $@ $(ALL_LIBS)
obj/$(FILENAME)/%.o: %.cpp
@mkdir -p $(@D)
$(info Compiling $<)
@$(CXX) $(ALL_CXXFLAGS) $< -o $@ -c
include $(wildcard $(DEPENDENCIES))
obj/$(FILENAME)/windows_resources.o: $(ASSETS_DIRECTORY)/resources/CSE2.rc $(ASSETS_DIRECTORY)/resources/resource1.h $(ASSETS_DIRECTORY)/resources/afxres.h $(addprefix $(ASSETS_DIRECTORY)/resources/, $(RESOURCES))
@mkdir -p $(@D)
$(info Compiling Windows resource file $<)
@$(WINDRES) $< $@
# TODO
clean:
@rm -rf obj