cave-story-solaris/src/CommonDefines.h
Clownacy 7bf3109019 Cast X_TO_UNITS and UNITS_TO_X values to int
This shuts up some MSVC warnings about implicitly casting doubles to
ints when the macros' results are assigned to variables.
2019-09-25 17:29:22 +01:00

32 lines
793 B
C

#pragma once
#define WINDOW_WIDTH 320
#define WINDOW_HEIGHT 240
#define TILES_TO_PIXELS(x) ((int)((x) * 0x10))
#define PIXELS_TO_TILES(x) ((int)((x) / 0x10))
#define PIXELS_TO_UNITS(x) ((int)((x) * 0x200))
#define UNITS_TO_PIXELS(x) ((int)((x) / 0x200))
#define TILES_TO_UNITS(x) ((int)((x) * (0x200 * 0x10)))
#define UNITS_TO_TILES(x) ((int)((x) / (0x200 * 0x10)))
#define SECONDS_TO_FRAMES(x) ((int)((x) * 50))
#define FRAMES_TO_SECONDS(x) ((int)((x) / 50))
enum Collisions
{
COLL_LEFT_WALL = 1, // Touching a left wall
COLL_CEILING = 2, // Touching a ceiling
COLL_RIGHT_WALL = 4, // Touching a right wall
COLL_GROUND = 8, // Touching the ground
// To be continued
};
enum Direction
{
DIR_LEFT = 0,
DIR_UP = 1,
DIR_RIGHT = 2,
DIR_DOWN = 3,
DIR_AUTO = 4
};