
Okay so WindowsWrapper.h now just includes Windows.h if it wants non-portability. This meant I had to split the custom RECT struct back to the original RECT and unknown nameless struct (one uses left/right, while the other uses front/back).
49 lines
809 B
C++
49 lines
809 B
C++
#include "Escape.h"
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "KeyControl.h"
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#include "Main.h"
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int Call_Escape(HWND hWnd)
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{
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RECT rc = {0, 128, 208, 144};
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while (1)
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{
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// Get pressed keys
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GetTrg();
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if (gKeyTrg & KEY_ESCAPE) // Escape is pressed, quit game
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{
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gKeyTrg = 0;
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return 0;
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}
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if (gKeyTrg & KEY_F1) // F1 is pressed, continue
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{
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gKeyTrg = 0;
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return 1;
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}
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if (gKeyTrg & KEY_F2) // F2 is pressed, reset
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{
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gKeyTrg = 0;
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return 2;
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}
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// Draw screen
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CortBox(&grcFull, 0x000000);
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PutBitmap3(&grcFull, (WINDOW_WIDTH - 208) / 2, (WINDOW_HEIGHT - 16) / 2, &rc, SURFACE_ID_TEXT_BOX);
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PutFramePerSecound();
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if (!Flip_SystemTask(hWnd))
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{
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// Quit if window is closed
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gKeyTrg = 0;
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return 0;
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}
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}
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return 0;
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}
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