A fork of CSE2 providing support and optimization for running on a Sun Ultra 1.
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2019-09-04 00:59:53 +01:00
assets Add cursors and icons 2019-09-01 18:22:52 +01:00
bin2h Fix mystery CMake error 2019-06-16 19:33:30 +00:00
DoConfig Fixed DoConfig 2019-06-28 18:51:28 +01:00
external Added missing GLEW headers 2019-08-15 18:45:45 +00:00
msvc2003 Removed MSVC2003-related files 2019-09-04 00:59:53 +01:00
src Removed the WINDOWS and NONPORTABLE stuff 2019-09-04 00:54:11 +01:00
.gitattributes Added .gitattributes for normalisation and normalized a few sources files to LF (from CRLF) 2019-05-03 12:27:11 +02:00
.gitignore Now the build output directory is generated completely 2019-06-17 19:13:29 +00:00
CMakeLists.txt Merge branch 'master' into accurate 2019-08-25 20:35:01 +01:00
Makefile Don't need to link these libraries anymore 2019-09-04 00:55:40 +01:00
README.md Removed MSVC2003-related files 2019-09-04 00:59:53 +01:00
screenshot.png New screenshot 2019-09-01 19:00:42 +01:00

Cave Story Engine 2

Cave Story Engine 2 is a decompilation of Cave Story.

Screenshot

Building

Makefile

Run 'make' in this folder, preferably with some of the following settings:

  • RELEASE=1 - Compile a release build (optimised, stripped, etc.)
  • STATIC=1 - Produce a statically-linked executable (so you don't need to bundle DLL files)
  • JAPANESE=1 - Enable the Japanese-language build (instead of the unofficial Aeon Genesis English translation)
  • FIX_BUGS=1 - Fix bugs in the game (see src/Bug Fixes.txt)
  • DEBUG_SAVE=1 - Re-enable the dummied-out 'Debug Save' option, and the ability to drag-and-drop save files onto the window

Licensing

Being a decompilation, the majority of the code in this project belongs to Daisuke "Pixel" Amaya - not us. We've yet to agree on a license for our own code.