cave-story-solaris/src/Back.h
2020-09-04 00:19:49 +01:00

34 lines
1,010 B
C

#pragma once
#include "WindowsWrapper.h"
enum
{
BACKGROUND_TYPE_STATIONARY = 0, // Doesn't move at all
BACKGROUND_TYPE_MOVE_DISTANT = 1, // Moves at half the speed of the foreground
BACKGROUND_TYPE_MOVE_NEAR = 2, // Moves at the same speed as the foreground
BACKGROUND_TYPE_WATER = 3, // No background - draws a water foreground layer instead
BACKGROUND_TYPE_BLACK = 4, // No background - just black
BACKGROUND_TYPE_AUTOSCROLL = 5, // Constantly scrolls to the left (used by Ironhead)
BACKGROUND_TYPE_CLOUDS_WINDY = 6, // Fancy parallax scrolling, items are blown to the left (used by bkMoon)
BACKGROUND_TYPE_CLOUDS = 7 // Fancy parallax scrolling (used by bkFog)
};
typedef struct BACK
{
BOOL flag; // Unused - purpose unknown
int partsW;
int partsH;
int numX;
int numY;
int type;
int fx;
} BACK;
extern BACK gBack;
extern int gWaterY;
BOOL InitBack(const char *fName, int type);
void ActBack(void);
void PutBack(int fx, int fy);
void PutFront(int fx, int fy);