cave-story-solaris/external/SDL2/src/libm/s_copysign.c
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

29 lines
756 B
C

/*
* ====================================================
* Copyright (C) 1993 by Sun Microsystems, Inc. All rights reserved.
*
* Developed at SunPro, a Sun Microsystems, Inc. business.
* Permission to use, copy, modify, and distribute this
* software is freely granted, provided that this notice
* is preserved.
* ====================================================
*/
/*
* copysign(double x, double y)
* copysign(x,y) returns a value with the magnitude of x and
* with the sign bit of y.
*/
#include "math_libm.h"
#include "math_private.h"
double copysign(double x, double y)
{
u_int32_t hx,hy;
GET_HIGH_WORD(hx,x);
GET_HIGH_WORD(hy,y);
SET_HIGH_WORD(x,(hx&0x7fffffff)|(hy&0x80000000));
return x;
}
libm_hidden_def(copysign)