
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
28 lines
446 B
C
28 lines
446 B
C
/*
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SDL_dummy_main.c, placed in the public domain by Sam Lantinga 3/13/14
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*/
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#include "../../SDL_internal.h"
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/* Include the SDL main definition header */
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#include "SDL_main.h"
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#ifdef main
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#undef main
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int
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main(int argc, char *argv[])
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{
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return (SDL_main(argc, argv));
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}
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#else
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/* Nothing to do on this platform */
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int
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SDL_main_stub_symbol(void);
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int
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SDL_main_stub_symbol(void)
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{
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return 0;
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}
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#endif
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/* vi: set ts=4 sw=4 expandtab: */
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