cave-story-solaris/external/SDL2/test/testqsort.c
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

108 lines
2.8 KiB
C

/*
Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely.
*/
#include "SDL_test.h"
static int
num_compare(const void *_a, const void *_b)
{
const int a = *((const int *) _a);
const int b = *((const int *) _b);
return (a < b) ? -1 : ((a > b) ? 1 : 0);
}
static void
test_sort(const char *desc, int *nums, const int arraylen)
{
int i;
int prev;
SDL_Log("test: %s arraylen=%d", desc, arraylen);
SDL_qsort(nums, arraylen, sizeof (nums[0]), num_compare);
prev = nums[0];
for (i = 1; i < arraylen; i++) {
const int val = nums[i];
if (val < prev) {
SDL_Log("sort is broken!");
return;
}
prev = val;
}
}
int
main(int argc, char *argv[])
{
static int nums[1024 * 100];
static const int itervals[] = { SDL_arraysize(nums), 12 };
int iteration;
SDLTest_RandomContext rndctx;
if (argc > 1)
{
int success;
Uint64 seed = 0;
if (argv[1][0] == '0' && argv[1][1] == 'x')
success = SDL_sscanf(argv[1] + 2, "%llx", &seed);
else
success = SDL_sscanf(argv[1], "%llu", &seed);
if (!success)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Invalid seed. Use a decimal or hexadecimal number.\n");
return 1;
}
if (seed <= 0xffffffff)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Seed must be equal or greater than 0x100000000.\n");
return 1;
}
SDLTest_RandomInit(&rndctx, (unsigned int)(seed >> 32), (unsigned int)(seed & 0xffffffff));
}
else
{
SDLTest_RandomInitTime(&rndctx);
}
SDL_Log("Using random seed 0x%08x%08x\n", rndctx.x, rndctx.c);
for (iteration = 0; iteration < SDL_arraysize(itervals); iteration++) {
const int arraylen = itervals[iteration];
int i;
for (i = 0; i < arraylen; i++) {
nums[i] = i;
}
test_sort("already sorted", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = i;
}
nums[arraylen-1] = -1;
test_sort("already sorted except last element", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = (arraylen-1) - i;
}
test_sort("reverse sorted", nums, arraylen);
for (i = 0; i < arraylen; i++) {
nums[i] = SDLTest_RandomInt(&rndctx);
}
test_sort("random sorted", nums, arraylen);
}
return 0;
}
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