
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
43 lines
1.2 KiB
CMake
43 lines
1.2 KiB
CMake
#
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# "$Id$"
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#
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# FLTKConfig.cmake - FLTK CMake configuration file for external projects.
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#
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# This file is generated by CMake and used to load FLTK's settings for
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# an external project.
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#
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# It defines the following variables:
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#
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# FLTK_INCLUDE_DIRS - FLTK include directories
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# FLTK_LIBRARIES - list of FLTK libraries built (not yet implemented)
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# FLTK_FLUID_EXECUTABLE - needed by the function FLTK_RUN_FLUID
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# (or the deprecated fltk_wrap_ui() CMake command)
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#
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# FLTK_USE_FILE - sets things up to use FLTK (deprecated since FLTK 1.3.4)
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# - will be removed in FLTK 1.4.0
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set(FLTK_VERSION @FLTK_VERSION_FULL@)
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include(${CMAKE_CURRENT_LIST_DIR}/FLTK-Targets.cmake)
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set(FLTK_INCLUDE_DIRS "@INCLUDE_DIRS@")
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set(FLTK_USE_FILE ${CMAKE_CURRENT_LIST_DIR}/UseFLTK.cmake)
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if(CMAKE_CROSSCOMPILING)
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find_file(FLUID_PATH
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NAMES fluid fluid.exe
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PATHS ENV PATH
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NO_CMAKE_FIND_ROOT_PATH
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)
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add_executable(fluid IMPORTED)
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set_target_properties(fluid
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PROPERTIES IMPORTED_LOCATION ${FLUID_PATH}
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)
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set(FLTK_FLUID_EXECUTABLE ${FLUID_PATH})
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else()
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set(FLTK_FLUID_EXECUTABLE fluid)
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endif(CMAKE_CROSSCOMPILING)
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#
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# End of "$Id$".
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#
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