cave-story-solaris/external/fltk/CMake/FLTKConfig.cmake.in
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

43 lines
1.2 KiB
CMake

#
# "$Id$"
#
# FLTKConfig.cmake - FLTK CMake configuration file for external projects.
#
# This file is generated by CMake and used to load FLTK's settings for
# an external project.
#
# It defines the following variables:
#
# FLTK_INCLUDE_DIRS - FLTK include directories
# FLTK_LIBRARIES - list of FLTK libraries built (not yet implemented)
# FLTK_FLUID_EXECUTABLE - needed by the function FLTK_RUN_FLUID
# (or the deprecated fltk_wrap_ui() CMake command)
#
# FLTK_USE_FILE - sets things up to use FLTK (deprecated since FLTK 1.3.4)
# - will be removed in FLTK 1.4.0
set(FLTK_VERSION @FLTK_VERSION_FULL@)
include(${CMAKE_CURRENT_LIST_DIR}/FLTK-Targets.cmake)
set(FLTK_INCLUDE_DIRS "@INCLUDE_DIRS@")
set(FLTK_USE_FILE ${CMAKE_CURRENT_LIST_DIR}/UseFLTK.cmake)
if(CMAKE_CROSSCOMPILING)
find_file(FLUID_PATH
NAMES fluid fluid.exe
PATHS ENV PATH
NO_CMAKE_FIND_ROOT_PATH
)
add_executable(fluid IMPORTED)
set_target_properties(fluid
PROPERTIES IMPORTED_LOCATION ${FLUID_PATH}
)
set(FLTK_FLUID_EXECUTABLE ${FLUID_PATH})
else()
set(FLTK_FLUID_EXECUTABLE fluid)
endif(CMAKE_CROSSCOMPILING)
#
# End of "$Id$".
#