
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
73 lines
2 KiB
C++
73 lines
2 KiB
C++
//
|
|
// "$Id$"
|
|
//
|
|
// Adjuster widget header file for the Fast Light Tool Kit (FLTK).
|
|
//
|
|
// Copyright 1998-2010 by Bill Spitzak and others.
|
|
//
|
|
// This library is free software. Distribution and use rights are outlined in
|
|
// the file "COPYING" which should have been included with this file. If this
|
|
// file is missing or damaged, see the license at:
|
|
//
|
|
// http://www.fltk.org/COPYING.php
|
|
//
|
|
// Please report all bugs and problems on the following page:
|
|
//
|
|
// http://www.fltk.org/str.php
|
|
//
|
|
|
|
/* \file
|
|
Fl_Adjuster widget . */
|
|
|
|
// 3-button "slider", made for Nuke
|
|
|
|
#ifndef Fl_Adjuster_H
|
|
#define Fl_Adjuster_H
|
|
|
|
#ifndef Fl_Valuator_H
|
|
#include "Fl_Valuator.H"
|
|
#endif
|
|
|
|
/**
|
|
The Fl_Adjuster widget was stolen from Prisms, and has proven
|
|
to be very useful for values that need a large dynamic range.
|
|
\image html adjuster1.png
|
|
\image latex adjuster1.png "Fl_Adjuster" width=4cm
|
|
<P>When you press a button and drag to the right the value increases.
|
|
When you drag to the left it decreases. The largest button adjusts by
|
|
100 * step(), the next by 10 * step() and that
|
|
smallest button by step(). Clicking on the buttons
|
|
increments by 10 times the amount dragging by a pixel does. Shift +
|
|
click decrements by 10 times the amount.
|
|
*/
|
|
class FL_EXPORT Fl_Adjuster : public Fl_Valuator {
|
|
int drag;
|
|
int ix;
|
|
int soft_;
|
|
protected:
|
|
void draw();
|
|
int handle(int);
|
|
void value_damage();
|
|
public:
|
|
Fl_Adjuster(int X,int Y,int W,int H,const char *l=0);
|
|
/**
|
|
If "soft" is turned on, the user is allowed to drag the value outside
|
|
the range. If they drag the value to one of the ends, let go, then
|
|
grab again and continue to drag, they can get to any value. Default is
|
|
one.
|
|
*/
|
|
void soft(int s) {soft_ = s;}
|
|
/**
|
|
If "soft" is turned on, the user is allowed to drag the value outside
|
|
the range. If they drag the value to one of the ends, let go, then
|
|
grab again and continue to drag, they can get to any value. Default is
|
|
one.
|
|
*/
|
|
int soft() const {return soft_;}
|
|
};
|
|
|
|
#endif
|
|
|
|
//
|
|
// End of "$Id$".
|
|
//
|