
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
//
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// "$Id$"
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//
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// Bitmap header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Bitmap widget . */
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#ifndef Fl_Bitmap_H
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#define Fl_Bitmap_H
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# include "Fl_Image.H"
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class Fl_Widget;
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struct Fl_Menu_Item;
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/**
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The Fl_Bitmap class supports caching and drawing of mono-color
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(bitmap) images. Images are drawn using the current color.
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*/
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class FL_EXPORT Fl_Bitmap : public Fl_Image {
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friend class Fl_Quartz_Graphics_Driver;
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friend class Fl_GDI_Graphics_Driver;
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friend class Fl_GDI_Printer_Graphics_Driver;
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friend class Fl_Xlib_Graphics_Driver;
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public:
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/** pointer to raw bitmap data */
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const uchar *array;
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/** Non-zero if array points to bitmap data allocated internally */
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int alloc_array;
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private:
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int start(int XP, int YP, int WP, int HP, int &cx, int &cy,
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int &X, int &Y, int &W, int &H);
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#if defined(__APPLE__) || defined(WIN32)
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/** for internal use */
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void *id_;
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#else
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/** for internal use */
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unsigned id_;
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#endif // __APPLE__ || WIN32
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public:
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/** The constructors create a new bitmap from the specified bitmap data */
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Fl_Bitmap(const uchar *bits, int W, int H) :
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Fl_Image(W,H,0), array(bits), alloc_array(0), id_(0) {data((const char **)&array, 1);}
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/** The constructors create a new bitmap from the specified bitmap data */
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Fl_Bitmap(const char *bits, int W, int H) :
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Fl_Image(W,H,0), array((const uchar *)bits), alloc_array(0), id_(0) {data((const char **)&array, 1);}
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virtual ~Fl_Bitmap();
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virtual Fl_Image *copy(int W, int H);
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Fl_Image *copy() { return copy(w(), h()); }
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virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
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void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);}
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virtual void label(Fl_Widget*w);
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virtual void label(Fl_Menu_Item*m);
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virtual void uncache();
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};
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#endif
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//
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// End of "$Id$".
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//
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