cave-story-solaris/external/fltk/FL/Fl_Dial.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

88 lines
2.3 KiB
C++

//
// "$Id$"
//
// Dial header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/* \file
Fl_Dial widget . */
#ifndef Fl_Dial_H
#define Fl_Dial_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_DIAL 0 /**< type() for dial variant with dot */
#define FL_LINE_DIAL 1 /**< type() for dial variant with line */
#define FL_FILL_DIAL 2 /**< type() for dial variant with filled arc */
/**
The Fl_Dial widget provides a circular dial to control a
single floating point value.
<P ALIGN=CENTER>\image html dial.png
\image latex dial.png "Fl_Dial" width=4cm
Use type() to set the type of the dial to:
<UL>
<LI>FL_NORMAL_DIAL - Draws a normal dial with a knob. </LI>
<LI>FL_LINE_DIAL - Draws a dial with a line. </LI>
<LI>FL_FILL_DIAL - Draws a dial with a filled arc. </LI>
</UL>
*/
class FL_EXPORT Fl_Dial : public Fl_Valuator {
short a1,a2;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int X, int Y, int W, int H);
int handle(int event, int X, int Y, int W, int H);
void draw();
public:
int handle(int);
/**
Creates a new Fl_Dial widget using the given position, size,
and label string. The default type is FL_NORMAL_DIAL.
*/
Fl_Dial(int x,int y,int w,int h, const char *l = 0);
/**
Sets Or gets the angles used for the minimum and maximum values. The default
values are 45 and 315 (0 degrees is straight down and the angles
progress clockwise). Normally angle1 is less than angle2, but if you
reverse them the dial moves counter-clockwise.
*/
short angle1() const {return a1;}
/** See short angle1() const */
void angle1(short a) {a1 = a;}
/** See short angle1() const */
short angle2() const {return a2;}
/** See short angle1() const */
void angle2(short a) {a2 = a;}
/** See short angle1() const */
void angles(short a, short b) {a1 = a; a2 = b;}
};
#endif
//
// End of "$Id$".
//