
I'm taking a page from Dolphin's book, and including copies of each dependency's source code. This combines the ease of use of including pre-built libraries instead of needing to navigate a package manager - as is (or was) the case for MSVC - with the portability of using packages. Granted, this method's more of a jack of all trades, master of none, since it's *less* user-friendly than prebuilt packages (compilation times), and you don't get the per-distro compatibility fixes you'd get from a package manager. You can still use system libs if you want. In fact, it's still the default behaviour: compiling the libs manually is just a fallback. I'll add an option to force-enable this soon, however, since it's a nicer way to produce static MSYS2 builds than the hackish nightmare that I was using before. Not to mention, having my own copy of the sources means I can provide my own fixes and tweaks your package manager may not. For example, I can combine MSYS2's FreeType subpixel rendering with vcpkg's fix for SDL2 exporting its symbols in static builds.
73 lines
1.9 KiB
C++
73 lines
1.9 KiB
C++
//
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// "$Id$"
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//
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// Double-buffered window header file for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998-2010 by Bill Spitzak and others.
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//
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// This library is free software. Distribution and use rights are outlined in
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// the file "COPYING" which should have been included with this file. If this
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// file is missing or damaged, see the license at:
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//
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// http://www.fltk.org/COPYING.php
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//
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// Please report all bugs and problems on the following page:
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//
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// http://www.fltk.org/str.php
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//
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/* \file
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Fl_Double_Window widget . */
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#ifndef Fl_Double_Window_H
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#define Fl_Double_Window_H
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#include "Fl_Window.H"
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/**
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The Fl_Double_Window provides a double-buffered window.
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If possible this will use the X double buffering extension (Xdbe). If
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not, it will draw the window data into an off-screen pixmap, and then
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copy it to the on-screen window.
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<P>It is highly recommended that you put the following code before the
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first show() of <I>any</I> window in your program: </P>
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\code
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Fl::visual(FL_DOUBLE|FL_INDEX)
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\endcode
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This makes sure you can use Xdbe on servers where double buffering
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does not exist for every visual.
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*/
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class FL_EXPORT Fl_Double_Window : public Fl_Window {
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protected:
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void flush(int eraseoverlay);
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/**
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Force double buffering, even if the OS already buffers windows
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(overlays need that on MacOS and Windows2000)
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*/
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char force_doublebuffering_;
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public:
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void show();
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void show(int a, char **b) {Fl_Window::show(a,b);}
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void flush();
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void resize(int,int,int,int);
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void hide();
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~Fl_Double_Window();
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/**
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Creates a new Fl_Double_Window widget using the given
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position, size, and label (title) string.
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*/
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Fl_Double_Window(int W, int H, const char *l = 0);
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/**
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See Fl_Double_Window::Fl_Double_Window(int w, int h, const char *label = 0)
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*/
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Fl_Double_Window(int X, int Y, int W, int H, const char *l = 0);
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};
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#endif
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//
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// End of "$Id$".
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//
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