cave-story-solaris/external/fltk/FL/Fl_Image.H
Clownacy ac465d29b4 Mean CMake dependency overhaul
I'm taking a page from Dolphin's book, and including copies of each
dependency's source code. This combines the ease of use of including
pre-built libraries instead of needing to navigate a package manager
 - as is (or was) the case for MSVC - with the portability of using
packages. Granted, this method's more of a jack of all trades,
master of none, since it's *less* user-friendly than prebuilt
packages (compilation times), and you don't get the per-distro
compatibility fixes you'd get from a package manager.

You can still use system libs if you want. In fact, it's still the
default behaviour: compiling the libs manually is just a fallback.
I'll add an option to force-enable this soon, however, since it's a
nicer way to produce static MSYS2 builds than the hackish nightmare
that I was using before. Not to mention, having my own copy of the
sources means I can provide my own fixes and tweaks your package
manager may not. For example, I can combine MSYS2's FreeType
subpixel rendering with vcpkg's fix for SDL2 exporting its symbols
in static builds.
2019-04-26 01:52:02 +01:00

262 lines
7.8 KiB
C++

//
// "$Id$"
//
// Image header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2016 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
Fl_Image, Fl_RGB_Image classes. */
#ifndef Fl_Image_H
# define Fl_Image_H
# include "Enumerations.H"
#include <stdlib.h>
class Fl_Widget;
class Fl_Pixmap;
struct Fl_Menu_Item;
struct Fl_Label;
/** \enum Fl_RGB_Scaling
The scaling algorithm to use for RGB images.
*/
enum Fl_RGB_Scaling {
FL_RGB_SCALING_NEAREST = 0, ///< default RGB image scaling algorithm
FL_RGB_SCALING_BILINEAR ///< more accurate, but slower RGB image scaling algorithm
};
/**
\brief Base class for image caching and drawing.
Fl_Image is the base class used for caching and drawing all kinds of images
in FLTK. This class keeps track of common image data such as the pixels,
colormap, width, height, and depth. Virtual methods are used to provide
type-specific image handling.
Since the Fl_Image class does not support image
drawing by itself, calling the draw() method results in
a box with an X in it being drawn instead.
*/
class FL_EXPORT Fl_Image {
public:
static const int ERR_NO_IMAGE = -1;
static const int ERR_FILE_ACCESS = -2;
static const int ERR_FORMAT = -3;
private:
int w_, h_, d_, ld_, count_;
const char * const *data_;
static Fl_RGB_Scaling RGB_scaling_;
// Forbid use of copy constructor and assign operator
Fl_Image & operator=(const Fl_Image &);
Fl_Image(const Fl_Image &);
protected:
/**
Sets the current image width in pixels.
*/
void w(int W) {w_ = W;}
/**
Sets the current image height in pixels.
*/
void h(int H) {h_ = H;}
/**
Sets the current image depth.
*/
void d(int D) {d_ = D;}
/**
Sets the current line data size in bytes.
Color images may contain extra data that is included after every
line of color image data and is normally not present.
If \p LD is zero, then line data size is assumed to be w() * d() bytes.
If \p LD is non-zero, then it must be positive and larger than w() * d()
to account for the extra data per line.
*/
void ld(int LD) {ld_ = LD;}
/**
Sets the current array pointer and count of pointers in the array.
*/
void data(const char * const *p, int c) {data_ = p; count_ = c;}
void draw_empty(int X, int Y);
static void labeltype(const Fl_Label *lo, int lx, int ly, int lw, int lh, Fl_Align la);
static void measure(const Fl_Label *lo, int &lw, int &lh);
public:
/**
Returns the current image width in pixels.
*/
int w() const {return w_;}
/**
Returns the current image height in pixels.
*/
int h() const {return h_;}
/**
Returns the current image depth.
The return value will be 0 for bitmaps, 1 for
pixmaps, and 1 to 4 for color images.</P>
*/
int d() const {return d_;}
/**
Returns the current line data size in bytes.
\see ld(int)
*/
int ld() const {return ld_;}
/**
The count() method returns the number of data values
associated with the image. The value will be 0 for images with
no associated data, 1 for bitmap and color images, and greater
than 2 for pixmap images.
*/
int count() const {return count_;}
/**
Returns a pointer to the current image data array.
Use the count() method to find the size of the data array.
*/
const char * const *data() const {return data_;}
int fail();
Fl_Image(int W, int H, int D);
virtual ~Fl_Image();
virtual Fl_Image *copy(int W, int H);
/**
The copy() method creates a copy of the specified
image. If the width and height are provided, the image is
resized to the specified size. The image should be deleted (or in
the case of Fl_Shared_Image, released) when you are done
with it.
*/
Fl_Image *copy() { return copy(w(), h()); }
virtual void color_average(Fl_Color c, float i);
/**
The inactive() method calls
color_average(FL_BACKGROUND_COLOR, 0.33f) to produce
an image that appears grayed out.
An internal copy is made of the original image before
changes are applied, to avoid modifying the original image.
*/
void inactive() { color_average(FL_GRAY, .33f); }
virtual void desaturate();
virtual void label(Fl_Widget*w);
virtual void label(Fl_Menu_Item*m);
/**
Draws the image with a bounding box.
Arguments <tt>X,Y,W,H</tt> specify
a bounding box for the image, with the origin
(upper-left corner) of the image offset by the \c cx
and \c cy arguments.
In other words: <tt>fl_push_clip(X,Y,W,H)</tt> is applied,
the image is drawn with its upper-left corner at <tt>X-cx,Y-cy</tt> and its own width and height,
<tt>fl_pop_clip</tt><tt>()</tt> is applied.
*/
virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0); // platform dependent
/**
Draws the image.
This form specifies the upper-lefthand corner of the image.
*/
void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);} // platform dependent
virtual void uncache();
// set RGB image scaling method
static void RGB_scaling(Fl_RGB_Scaling);
// get RGB image scaling method
static Fl_RGB_Scaling RGB_scaling();
};
/**
The Fl_RGB_Image class supports caching and drawing
of full-color images with 1 to 4 channels of color information.
Images with an even number of channels are assumed to contain
alpha information, which is used to blend the image with the
contents of the screen.
Fl_RGB_Image is defined in
&lt;FL/Fl_Image.H&gt;, however for compatibility reasons
&lt;FL/Fl_RGB_Image.H&gt; should be included.
*/
class FL_EXPORT Fl_RGB_Image : public Fl_Image {
friend class Fl_Quartz_Graphics_Driver;
friend class Fl_GDI_Graphics_Driver;
friend class Fl_GDI_Printer_Graphics_Driver;
friend class Fl_Xlib_Graphics_Driver;
static size_t max_size_;
public:
/** Points to the start of the object's data array
*/
const uchar *array;
/** If non-zero, the object's data array is delete[]'d when deleting the object.
*/
int alloc_array;
private:
#if defined(__APPLE__) || defined(WIN32)
void *id_; // for internal use
void *mask_; // for internal use (mask bitmap)
#else
unsigned id_; // for internal use
unsigned mask_; // for internal use (mask bitmap)
#endif // __APPLE__ || WIN32
public:
Fl_RGB_Image(const uchar *bits, int W, int H, int D=3, int LD=0);
Fl_RGB_Image(const Fl_Pixmap *pxm, Fl_Color bg=FL_GRAY);
virtual ~Fl_RGB_Image();
virtual Fl_Image *copy(int W, int H);
Fl_Image *copy() { return copy(w(), h()); }
virtual void color_average(Fl_Color c, float i);
virtual void desaturate();
virtual void draw(int X, int Y, int W, int H, int cx=0, int cy=0);
void draw(int X, int Y) {draw(X, Y, w(), h(), 0, 0);}
virtual void label(Fl_Widget*w);
virtual void label(Fl_Menu_Item*m);
virtual void uncache();
/** Sets the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
The image size in bytes of an Fl_RGB_Image object is the value of the product w() * h() * d().
If this product exceeds size, the created object of a derived class of Fl_RGB_Image
won't be loaded with the image data.
This does not apply to direct RGB image creation with
Fl_RGB_Image::Fl_RGB_Image(const uchar *bits, int W, int H, int D, int LD).
The default max_size() value is essentially infinite.
*/
static void max_size(size_t size) { max_size_ = size;}
/** Returns the maximum allowed image size in bytes when creating an Fl_RGB_Image object.
\sa void Fl_RGB_Image::max_size(size_t)
*/
static size_t max_size() {return max_size_;}
};
#endif // !Fl_Image_H
//
// End of "$Id$".
//